Hey, do y’all have any interesting “weird” vices?

Hey, do y’all have any interesting “weird” vices?

Hey, do y’all have any interesting “weird” vices? The Leech in my group overindulged with the hooded proprietor of the sunken grotto, and asked if I could give him any ideas for a new vice purveyor before our next session. Busy life stuff has kept me away from my GM workbench lately so I figured I should try and outsource my brainstorming. Any thoughts?

Scum & Villainy

Scum & Villainy

Scum & Villainy

I’ll be running my first session of S&V in about 12 hours. This will be my first time ever playing any Forged in the Dark product. I’ve read both S&V and BitD, and watched some of John’s campaign on itmeJP’s channel way back.

As per the rules of the game we’ll begin with character and crew creation before moving to the Starting Situation. The group (of three players) has been kind enough to decide on the Stardancer before we even sit down at the table, meaning I’ve had some time to mull over potential factions and elements to introduce.

All in all I feel pretty well prepared in my non-preparation.

Regardless, I feel compelled to ask: Got any tips?

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld…

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld…

So I’ve been working on a Demesne, a Forged in the Dark game inspired by Dungeon Keeper / War for the Overworld where you play a group of monsters who are building a dungeon, recruiting minions, slaying adventurers, and raiding the overworld.

Here’s the current WIP doc:

https://docs.google.com/document/d/1PK0x7q-V-zY087KAWwdYo767qb_F8m8O6hDZOQN3GJ8/edit?usp=sharing

It’d be great if I could have people look over it and off a bit of feedback. It has a long way to go, but I feel like I need to get it in front of a few people at this point to hear what people think.

Some particular spots I’d like to have you look at:

– How do you feel about the Actions?

– What do you think about the magic systems?

– How do the mechanics for the dungeon look? This is the biggest departure from typical Blades and could even be thought of as a bit boardgamey, though this is by design. It would have been fairly easy just making the dungeon mimic how crews work, but it’s not really the game I was wanting to make. The explicit nature of drawing out things goes against a lot of Blades design, though. I kind of expect quite a bit of people not liking this.

A basic character sheet can be seen here: https://drive.google.com/file/d/15cCLTR0dLaLBJPC1zjOx93TIH8FkNWaO/view

Thanks!

P153 (Downtime Activities): “You can only attempt actions that you’re in a position to accomplish.

P153 (Downtime Activities): “You can only attempt actions that you’re in a position to accomplish.

P153 (Downtime Activities): “You can only attempt actions that you’re in a position to accomplish. If an activity is contingent on another action, resolve that action first.”

My current set of players keep an eye on their heat tracker and wanted levels, frequently wanting to reduce heat and take dangerous actions to finish projects, train, etc. The characters are often in a position (often, a risky one) to reduce heat in one way or another (which I take to mean being “contingent on another action”). Hence, I read this to be saying Resolve the action to deal with the danger first to get them into position to safely take the DTA, and the reduce heat DTA instructions to then be adding to make a downtime activity roll using an action rating (not an action roll) to determine how much heat is reduced.

Problem is: these are going to be the same action roll, and it feels weird to do that (the first result, for the action roll to get into position, could be a Critical, then the second one to determine the DTA result could be a 1-3, reducing only 1 heat). The alternative seems to be to have them be one roll, but then this directly opposes the instructions in the quoted text. This leads me to wonder: am I reading too deeply into the directions in the quoted lines, thereby placing unnecessary layers of complexity between the PCs and their goals in downtime? Maybe I am missing something? Something else?

I had a focus group on Metatopia this year, to talk about my new game idea.

I had a focus group on Metatopia this year, to talk about my new game idea.

I had a focus group on Metatopia this year, to talk about my new game idea. A Blades hack game about luchadores, Día de Muertos and Halloween:

XANTOLO

Halloween monsters are invading the Land of the Dead, threatening to corrupt and destroy all its unlife! But hope is not lost, Catrina is calling up a team of heroes—masked luchadores chosen among the bravest souls of the departed. These anonymous fighters, armed with their magical máscaras, wrestle on the ring to charge up their power—by the cheers of the crowd—so they can then face the werewolves, zombies, vampires, and witches of Halloween that threaten to destroy el más allá.

Do you have what it takes to be a luchador? Answer Cantrina’s call, and join this fierce fight, a dos de tres caídas, sin límite de tiempo!

Feedback was rad, and people showed interest! What do you all think of the pitch?

[Image borrowed from El Grimlock’s gallery: https://www.deviantart.com/el-grimlock/art/El-Santo-116609209]

Hey all!

Hey all!

Hey all! Does anyone know of a Forged in the Dark system that has a more fluid structure to the usual Score -> Downtime -> Free Play -> Score loop? (Not that this is bad, but I’d like to run a more exploration-heavy game in a FitD system, and while Downtime + Free Play translate well, the Score doesn’t).

I’m thinking of some hacks to Blades to accomplish this, but if someone’s already done it might as well not reinvent the wheel.

Another reminder before this website dies to follow my Pinterest for great Blades inspiration (go to my D&D board),…

Another reminder before this website dies to follow my Pinterest for great Blades inspiration (go to my D&D board),…

Another reminder before this website dies to follow my Pinterest for great Blades inspiration (go to my D&D board), in addition to a sub-board for other tabletop RPGs like Stars Without Number and Dungeon World. Please enjoy all the pictures I have on there, may they bring you dark and sinister ideas. >:)

https://www.pinterest.com/plumeria527/

How would you model an entanglement (or other reaction) where an enemy crew wants to run a score against the…

How would you model an entanglement (or other reaction) where an enemy crew wants to run a score against the…

How would you model an entanglement (or other reaction) where an enemy crew wants to run a score against the players’ crew? The descriptions of the entanglements kind of suggest a flat payoff to avoid it as the only method, but that feels kind of flat.

My players have severely messed with the Red Sashes and a Leviathan-worshiping drug cult. I want them to be able to retaliate but the entanglements seem a bit tame for the revenge they’ll want to unleash.

I haven´t found many info about the severos´s people would you like to share anything you have? i´ll appreciate it.

I haven´t found many info about the severos´s people would you like to share anything you have? i´ll appreciate it.

I haven´t found many info about the severos´s people would you like to share anything you have? i´ll appreciate it.