I had a focus group on Metatopia this year, to talk about my new game idea.

I had a focus group on Metatopia this year, to talk about my new game idea.

I had a focus group on Metatopia this year, to talk about my new game idea. A Blades hack game about luchadores, Día de Muertos and Halloween:

XANTOLO

Halloween monsters are invading the Land of the Dead, threatening to corrupt and destroy all its unlife! But hope is not lost, Catrina is calling up a team of heroes—masked luchadores chosen among the bravest souls of the departed. These anonymous fighters, armed with their magical máscaras, wrestle on the ring to charge up their power—by the cheers of the crowd—so they can then face the werewolves, zombies, vampires, and witches of Halloween that threaten to destroy el más allá.

Do you have what it takes to be a luchador? Answer Cantrina’s call, and join this fierce fight, a dos de tres caídas, sin límite de tiempo!

Feedback was rad, and people showed interest! What do you all think of the pitch?

[Image borrowed from El Grimlock’s gallery: https://www.deviantart.com/el-grimlock/art/El-Santo-116609209]

Checking RoosterEma’s Blood Red Blossoms I noticed there are no Playbooks per se.

Checking RoosterEma’s Blood Red Blossoms I noticed there are no Playbooks per se.

Checking RoosterEma’s Blood Red Blossoms I noticed there are no Playbooks per se. I find it interesting, is there any other examples of BitD hacks with generic character types (like all are kind the same)?

I’m also interested in knowing why you make this choice RoosterEma, I’m thinking in a hack myself, and I feel that in trying to do different playbook types I’ll be forcing some things for my particular idea/setting. (Sorry for putting you in the spot here).