Hello everyone!

Hello everyone!

Hello everyone! Well, I think I’ve made a lot of progress these last few days with my hack about Vikings in the magic land of Midgard (and the other realms too)

I’m preparing everything for my first game, (so I can do a good play test and start to give more shape to all the rules that I have little detailed and that will be emerging)

I have 2 Clan Sheets

5 playbooks

I organized a sheet to put NPCS and enemies, and also another one that describes a little the objects, weapons, armors and the runes and symbols that can be used (I still have to detail rules about runes and symbols)

I leave you some pictures of how everything is going for the play testing, I hope critics and soon I will be uploading some word or pdf with the rules described and detailed.

It is probably that you will find mistakes because my native language is not English, but if everything goes well I have a translator friend and he will take care of that with time, haha.

Thanks for everything!

I could use a little help with a one-shot of #BladesAgainstDarkness.

I could use a little help with a one-shot of #BladesAgainstDarkness.

I could use a little help with a one-shot of #BladesAgainstDarkness. Any have any good sample one-shot ideas? Here’s what I got so far, they need a lot of polish:

* The team is on a job to plant a relic in a tomb to unlock a rich find, but once they get there, they find a new cult worshiping the tomb as home of their god. What happens if they plant the relic?

* The team is sent to sabotage a new mining operation run by their patrons rival, but when they get there they discover that a patrons ally has already taken over the mine. The patron really needs that mine all to themselves. What now?

* Sneaking in with a shipment of supplies is a new arcane device highly prized by their patron. Half way back from picking up the shipment, they are attacked by a tribe of Ush’dvani. During the raid, the arcane device got swapped out with a fake. Who did this and why?

Since this is a once shot, I want a scenario that puts the players in the hot seat right at the very beginning. I also am trying to create a scenario where someone can’t just say “Let’s just go home.. let’s forget about this” And it sounds completely reasonable. My ideas aren’t great but they are all that I have so far. I need better ideas. Anyone else have anything?

Hello everyone! First forgiveness for my English, it’s not my native language.

Hello everyone! First forgiveness for my English, it’s not my native language.

Hello everyone! First forgiveness for my English, it’s not my native language.

Some time ago I started working on a Vinkings Hack in a “low magic” (for the pcs) midgard.

These last days I advanced something more and began to detail some ideas I had in mind. Many of the data that you see in the sheets that I come to share still do not have specific rules already written, but vague ideas that I have to shape with playtesting and detailing new rules a little more.

The idea is that players share a clan. I have only 2 Playbooks ready for the moment and another 3 for detailing. 1 type of clan ready and 2 others to be detailed with some ideas for another one.

Some of the names of skills and others I have to change to adapt more to a world of “Vikings”

I wanted to hear opinions. To give you an idea, I took some rules borrowed from Band of Blades, as the “special action rating” for each playbook.

Thank you for the goodwill you always put to this group!

PD: i organize the playbooks and clan sheets in two pages for each one. This is because i made it on excel. The idea is to put everything in a single page.

https://drive.google.com/open?id=1NMPlqdInZB8m5S-ViynbkMdhkzyJfyWM

PD 2: Google Drive does not have the font that i use for the sheets, so i’ll later share a picture of how they look. They’re in format a4 ready to print.

https://drive.google.com/open?id=1NMPlqdInZB8m5S-ViynbkMdhkzyJfyWM

hey hey!

hey hey!

hey hey! here’s the first look at a hack i alluded to yesterday, called Songs for the Dusk. it’s a science-fantasy post-apocalypse game with an optimistic tone inspired by things like destiny, adventure time, the legend of korra, and the pokemon mystery dungeon games, with a fair amount of the emotional tone of studio ghibli movies or any of avery alder’s post-apocalypse games (dream askew, the quiet year, the deep forest.)

v0.1 includes a general outline of mechanical changes from blades in the moment to moment, a really broad overview of the setting and genre, (tentative) names for seven playbooks and five crews, and three playbooks at approximately 66% completion.

some notes!

-i use arcana, the supernatural, the uncanny, and charmwork fairly interchangeably to refer to the magical nonsense that’s possible in this game. don’t worry if you lose track of what’s what

-the three playbooks i have…track pretty closely to the hunter, titan, and warlock from destiny. i’m struggling most with the narrative role of the witch (the one most inspired by the warlock) right now, trying to make sure there’s enough of the lorekeeper and midwife concept in there to counteract the slinging energy blasts around

-there’s a lot of footnotes in this game pointing out specific things that are tentative, but this is such an early draft that in general everything is tentative, up to and including the name of the game. Songs for the Dusk is evocative of an image i’m really fond of, but i might switch to something with a little more flow

-i ended up setting up more of a musical theme than was originally intended, and i’m waffling on how much of that theme is metaphor and how much will actually play out in the mechanics, so if a lot of that stuff seems strangely distant from the rest of it, that’s why

the core rules and changes are in the document below, which itself contains links to the setting document and playbooks. i’m really excited to hear what people think! goals for v0.2 are to develop at least a couple crew playbooks and make sure the playbook mechanics reinforce the narrative roles and the setting a lot more, and i’ll definitely be doing a lot of editing, so i’m really interested in what people have to say 🙂

are there any rough ideas about what kind of material will be in the Scum & Villainy SRD (or if there will even be…

are there any rough ideas about what kind of material will be in the Scum & Villainy SRD (or if there will even be…

are there any rough ideas about what kind of material will be in the Scum & Villainy SRD (or if there will even be any such thing?) in writing my own playbooks i’ve been looking towards the Blades SRD’s special abilities for inspiration, but i don’t know what i can and can’t adapt from the S&V playbooks.

right this second i’m concerned about adapting the Mystic’s starting ability for a playbook inspired by Ikora Rey and the other warlocks from Destiny, but it’d be nice to have a general guideline as well.

thanks!

Hi all-

Hi all-

Hi all-

A few weeks ago, I posted some playbooks for a modern heist / crime hack. One problem was the name — One Last Job — was already taken by a different RPG. So, I need a new name…

Crewbooks include: Scoundrels in Suits (ocean’s 11), Disposable Heros (mercenaries / operatives for hire), Syndicate (a criminal organization), and Vagabonds (wandering thieves or vigilantes with a schtick).

Does “Sinners, Swag, and Smoking Guns” work? Other thoughts?

So I’ve been testing out some PvP rules for Blades taking the spirit of what is in the book and tweaking it to work…

So I’ve been testing out some PvP rules for Blades taking the spirit of what is in the book and tweaking it to work…

So I’ve been testing out some PvP rules for Blades taking the spirit of what is in the book and tweaking it to work a little more clearly. I would love to get some feedback on the mechanic so without further adeu heres the write up:

*PvP Actions*

When a player wants to take an action against another PC, and it requires a roll, you will need to share your power as the GM with the players.

The GM sets the effect level as usual, using fictional circumstances of Scale, Potency, and Tier to influence the final result.

However, the player not making the roll has power over the position the roller is in. You should ask them what will happen if the other player fails, what would they do in response? How bad will it be for them? This should be a conversation between all 3 of you, so that you can avoid positioning that might not make sense in the fiction.

Once position and effect is established, the player rolls their dice.

* On a 6: You do it.

* On a 4-5: You both do it, but there will be consequences.

* On a 1-3: You don’t do it; but the target does.

https://imgur.com/a/FvYOMT3

https://imgur.com/a/FvYOMT3

https://imgur.com/a/FvYOMT3

So the above is the first real big step for what I’m hoping to be a hefty hack of Blades in the Dark. It’s based off of characters and alien species from the Animorphs series. These are really early version I wanted to put out while I work on the main text explaining the extra rules of morphing and yeerk invasion junk. I guess all I’m doing right is gauging interest and concern over whether some of the special abilities and xp triggers need revision. XP triggers were a particular struggle.

This is my first hack for Blades so hopefully it’ll be adequate at the very least.

https://imgur.com/a/FvYOMT3

Just finished my second round of playtesting for Fangs, Plague, and Gunpowder! The major takeaways:

Just finished my second round of playtesting for Fangs, Plague, and Gunpowder! The major takeaways:

Just finished my second round of playtesting for Fangs, Plague, and Gunpowder! The major takeaways:

* I think I have it to a place where people can make their characters fit into the world with about a page worth of star-wars style scroll read by the GM and a 2-page reference. Those resources need to be folded into the main game document.

* Oops the character sheets got super messed up in the PDF export! Gotta… figure that out, I guess.

* A brief write-up of variant rules for 4 hr one-shots would be worth writing.

* I need to resist the temptation to add a mechanic to a game that’s already working well, but gosh I’d like to work in something like Tier to give the GM/Players a yardstick for making judgement calls.

Hoping to have an update to put some polish on all this in the next few days. After that it’s “just” getting the art and layout sorted!

https://itsdanphipps.itch.io/fangs-plague-and-gunpowder