On the Leech crew sheet, the ability “artificer” reads as follows:

On the Leech crew sheet, the ability “artificer” reads as follows:

On the Leech crew sheet, the ability “artificer” reads as follows:

“Artificer: When you tinker with a device, tool, vehicle, or weapon, you may include advanced alchemical or clockwork features.”

Couldn’t a person without this ability do the same with Tinker? I don’t understand how this ability is special in any way. Needs some clarification I think.

Another ability “Physiker” also needs clearing up:

“Physicker: You can tinker with bones, blood, and bodily humours to treat wounds, stabilize the dying, or study a malady or corpse. Also, your crew gets +1d to long-term project healing rolls.”

I get that the +1d to healing is special. I get that you normally need a doctor to treat wounds, but couldn’t any old player study a corpse with study?

On the Shadows Crew sheet it says they can get the “Underground maps and Pass keys” crew upgrade.

On the Shadows Crew sheet it says they can get the “Underground maps and Pass keys” crew upgrade.

On the Shadows Crew sheet it says they can get the “Underground maps and Pass keys” crew upgrade. Underground maps is self explanatory as another point of entrance to scores, but what is a pass key used for?

Also what is coin used for outside of improving downtime rolls?

Quality, Scale, and Potency are used to determine the effect level.

Quality, Scale, and Potency are used to determine the effect level.

Quality, Scale, and Potency are used to determine the effect level. Quality is measured by Tier and gear quality, meaning it can have a numeric value. Scale is the size, magnitude or number of people. Again a value can be given for this. Potency takes into account weaknesses, risk taking, and pushing yourself, all of which are difficult to measure.

So question 1 is how do you measure potency?

My second question is how do you compare these 3 factors?

It seems heavily weighted towards scale, where 40 people (aka 40 in scale) could overcome a tier 5 faction (a 5 in quality) relatively easily. It also means that exploiting a weakness (a 1 to potency) has a very limited effect on anything.

Other than for backstory purposes, what effect does heritage and background have on game play??

Other than for backstory purposes, what effect does heritage and background have on game play??

Other than for backstory purposes, what effect does heritage and background have on game play??

Do the characters have access to all the NPCs on their friends list, with one being their best friend and the other…

Do the characters have access to all the NPCs on their friends list, with one being their best friend and the other…

Do the characters have access to all the NPCs on their friends list, with one being their best friend and the other their rival? Or do they just get the one friend and the one rival and that’s it?

I remember reading somewhere that you can spend coin to increase your result when indulging your vice or acquiring…

I remember reading somewhere that you can spend coin to increase your result when indulging your vice or acquiring…

I remember reading somewhere that you can spend coin to increase your result when indulging your vice or acquiring assets etc. But I can’t seem to find that rule anymore, is it still a thing?