John Harper just thought I’d ask as it was raised as an issue by another player in a campaign I plan to play in.

John Harper just thought I’d ask as it was raised as an issue by another player in a campaign I plan to play in.

John Harper just thought I’d ask as it was raised as an issue by another player in a campaign I plan to play in.

Tycherosi can have claws, feathers, tallons, weird eyes, odd hair etc. are an extra set of limbs out of the question? I figured since it was due to demon blood any manner of manifestation could occur, and I don’t believe the rules say it has to be a subtle difference, just unsettling (and whats more disturbing than having 4 arms?). Thanks John!

“Shadow: You get special armor vs. consequences from detection

“Shadow: You get special armor vs. consequences from detection

“Shadow: You get special armor vs. consequences from detection

or security. When you roll a critical on a feat of athletics or stealth,

clear 1 stress.”

Trying to figure this out for a player. Does this mean they don’t get detected if they’re sneaking and fail the roll or does it mean they resist consequences from failing the stealth roll.

I was under the impression that you still failed the roll (meaning you get detected) but the armour prevents the consequence of the guard punching you in the face once he’s noticed you.

Is this correct? Armour doesn’t negate the roll it negates the consequence which follows? In the same way regular armor doesn’t stop you getting shot it just stops the damage.

So one of my groups just hit wanted level 1.

So one of my groups just hit wanted level 1.

So one of my groups just hit wanted level 1. How do I factor this in? It seems to only matter for how long a player is imprisoned and (very minorly) their entanglements. Does it matter for anything else? Are bluecoats actively searching for them? Are inspectors putting together a case? Should I make clocks to do with them being wanted? How many segments?

I’m just having a hard time manifesting wanted level into the fiction. (They’re shadows who murder a lot)

It says in the rules that a faction loses one hold if it goes to war.

It says in the rules that a faction loses one hold if it goes to war.

It says in the rules that a faction loses one hold if it goes to war.

If a faction is already at war would you still lower it further if a new war started? Would the same apply to a faction involved in a war but not actually at war?

For example, the lampblacks and red sashes are at war, and the Crows are part of the feud albeit not at war with either per say. Each has tier 2 weak hold.

If a group then went to war with the Crows, would they stay at tier 2 weak or drop to tier 1 strong? Would the same be true of the lampblacks or sashes?

Also after a war is over does the faction hold go back up?

John Harper I was just reading the extra info for Lord Scurlock and it says that his project is to repay setarra a…

John Harper I was just reading the extra info for Lord Scurlock and it says that his project is to repay setarra a…

John Harper I was just reading the extra info for Lord Scurlock and it says that his project is to repay setarra a debt (by releasing the sea demons) or face a dark fate. What would Lord Scurlock have asked of setarra to be indebted to her if you were running the story?

It also says that both have been the master of the other over the centuries, which begs the question, is that how demon contracts work? You do a favor for a demon, they do one for you and so on until one doesn’t uphold their end of the bargain and gets killed?

John Harper one of my players just asked an interesting question.

John Harper one of my players just asked an interesting question.

John Harper one of my players just asked an interesting question. Is there a “sell asset” roll? For example, if the team aquire a drug den, can they then sell it for a quick profit?

I have a question about Trauma. When a character takes trauma they drop from the action and/or are left for dead.

I have a question about Trauma. When a character takes trauma they drop from the action and/or are left for dead.

I have a question about Trauma. When a character takes trauma they drop from the action and/or are left for dead.

How is this roleplayed? Are they out for the rest of the session? Do they take level 3 harm “Traumatised”? Are they out of the action for just this scene and return conveniently later with a new trait? Can they defend themselves?

Let’s take an example just for reference. Frost and his crew are infiltrating an enemy factions base he has 7 stress filled. They get ambushed and a fight breaks out, he gets slashed and opts to resist harm. He rolls are gets a 3, maxing out his stress (and overflowing it by one). What happens to Frost? And what happens to that excess stress point?

Just in the middle of watching the first episode of the new blades series and I have to say I love all of the…

Just in the middle of watching the first episode of the new blades series and I have to say I love all of the…

Just in the middle of watching the first episode of the new blades series and I have to say I love all of the characters, especially Carriless, bravo on that roleplaying!

One question I have is I heard you were playing on Roll20, and when Aldo made his fortune roll a very nice picture appeared along with his roll and I was wondering how I could get this?

In my own Roll20 game, rolling from the character sheets just outputs to the chat window the highest result and it isn’t as aesthetic as what is seen in your Roleplay, could you direct me on how to get this effect?

Again, well done on episode 1, loving where this is going already!