What are the plans for the group when G+ goes away next year.

What are the plans for the group when G+ goes away next year.

What are the plans for the group when G+ goes away next year. I’m seeing an exodus to both Pluspora and MeWe. Since MeWe seems like a very popular site for alt-right types I’m hoping we move to pluspora.

I just offered the most cliche Devil’s Bargain, the one I never thought I’d actually get away with: one of my…

I just offered the most cliche Devil’s Bargain, the one I never thought I’d actually get away with: one of my…

I just offered the most cliche Devil’s Bargain, the one I never thought I’d actually get away with: one of my player’s characters just promised his soul to the Dimmer Sisters for their assistance in retrieving an Artifact of Kotar.

The funny thing is: The Archivists, a crew of knowledge keeping assassins, just learned the ancient technique of the Emberdeath, which another character has promised to use on the pledged upon his death to rob the Sisters of their prize!

So I guess it’s off to Discord, eh! What with the recent announcement about G+ and all..

So I guess it’s off to Discord, eh! What with the recent announcement about G+ and all..

So I guess it’s off to Discord, eh! What with the recent announcement about G+ and all..

[PS: not that serious of a suggestion]

Hi everyone!

Hi everyone!

Hi everyone! I’m running my first game of Scum and Villainy, using a homebrew setting, and it’s going pretty great so far. This is my first time being a GM since high school, and my first time working with this type of flexible, narrative play focussed system.

I was hoping people might have advice on setting up a transport job for my players to be mechanically interesting. The crew is flying a stardancer, and consists of a blue collar speaker, a precognitive AI pilot, a recently created muscle, and a stitch who used to be a mortician. The next job for the crew is to smuggle some prototype technology into another system, avoiding pirates and customs agents.

I have a broad idea of what kind of hazards might exist for the smuggling part of the mission, but I’m not sure how to best design things like progress clocks. In particular, I’m not sure how to design the job so that all of the players have a way to participate. Like, a job that is “fly the ship from A to B avoiding these various hazards” doesn’t provide a lot of opportunities for anyone other than the pilot to do interesting things until/unless the players encounter a hazard.

One of the things I’m thinking about is the way that Dungeon World’s “Undertake a Perilous Journey” move has roles for multiple party members, so I’m wondering if I could try to create something like that, but I can’t quite figure it out yet.

Any advice you have would be very welcome. Thanks very much for making such an excellent community.

Looks like Google+ is shutting down. Is there a for sure place this community will be moving to?

Looks like Google+ is shutting down. Is there a for sure place this community will be moving to?

Looks like Google+ is shutting down. Is there a for sure place this community will be moving to?

https://www.cnbc.com/2018/10/08/google-reportedly-exposed-private-data-of-at-least-hundreds-of-thousands-of-plus-users.html

Some people are getting together to try to make a collective move to something else for indie games now that G+ had…

Some people are getting together to try to make a collective move to something else for indie games now that G+ had…

Some people are getting together to try to make a collective move to something else for indie games now that G+ had been given 9 months to live. I plan to see what the RPG Communities decide as a whole since I am used to going to one place for all the indie love.

https://plus.google.com/communities/117817751909237129167

I recently ran my group’s first session of Scum and Villainy in our custom setting, to great success.

I recently ran my group’s first session of Scum and Villainy in our custom setting, to great success.

I recently ran my group’s first session of Scum and Villainy in our custom setting, to great success. We were continuing our Fate campaign’s storyline, so having stolen a highly valuable data crystal from the Carthic governor of the Mycenae Reach, the crew of the not-so-good ship Cydonia stopped for fuel at a distant, broken-down space station. Their contact asked them to the bar for a drink, and when they arrived, he was dead. Cue the rest of the Stardancer’s starting situation.

This went very well, as did the downtime afterwards – each of my players started a Long-Term Project as they hadn’t taken much stress during the start (I may need to dial up the consequences from partial success, but they rolled a couple of key 6es and crits), and that generally worked well. However, I do have a question: for their Entanglement, I rolled Ship Trouble. Does that still apply if the crew has paid Upkeep? I didn’t apply it during Downtime, since they were at a port, but I could certainly apply it during the next job.

Also, can PCs make multiple Setup actions for a roll? I had a situation where two players wanted to Set Up a group Skulk to get back to the ship – our Arcanist (a custom playbook) cast a veil to turn the group invisible and our Muscle shot a pipe to create a distraction. Since both of these succeeded (and the Muscle’s setup was a crit) I put the Skulk to Controlled. Should I allow multiple PCs to Set Up a roll like this, or is that too much? Should PCs be limited to one Setup for a later roll, or should I simply apply logical consequences from repeated Setups or time pressure as needed?

Overall, the group seems to really be enjoying the system, and I’m excited to see where they go with their projects.

#BladesAgainstDarkness Turbo is here!

#BladesAgainstDarkness Turbo is here!

#BladesAgainstDarkness Turbo is here! This is a quick play version of the game intended for one-shots and short campaigns, but it should be perfect for Halloween night gaming!

https://drive.google.com/file/d/1p5dFGIZ3y4elqWS4Oi4e3HS_J1BowXjy/view?usp=sharing

https://drive.google.com/file/d/1p5dFGIZ3y4elqWS4Oi4e3HS_J1BowXjy/view?usp=sharing

News: Google is sunsetting Google+ over the next 10 months.

News: Google is sunsetting Google+ over the next 10 months.

News: Google is sunsetting Google+ over the next 10 months.

https://twitter.com/amazingrando/status/1049365588550799360

Time for people to start looking for a different place to host all of these gaming-related communities that currently live on Google+.

https://twitter.com/amazingrando/status/1049365588550799360