Just bought my copy and working my way through the rules.

Just bought my copy and working my way through the rules.

Just bought my copy and working my way through the rules.

Is there a list of hacks knocking about? After I’ve tried standard I’d love to try a Samurai household version and a 40k Inquisitor version if they exist!

Ta!

So I’m busy catching up on the Bloodletters Roll20 game (Episode 14 part 3 at the moment) and have also been…

So I’m busy catching up on the Bloodletters Roll20 game (Episode 14 part 3 at the moment) and have also been…

So I’m busy catching up on the Bloodletters Roll20 game (Episode 14 part 3 at the moment) and have also been perusing “Vigilantes” from Sean Nittner … and I think I just saw a huge spoiler in the “starting situation” section of Vigilantes! If so, man I can’t wait to hear how that goes down…

I saw this image and thought of this thing running around in Duskvol.

I saw this image and thought of this thing running around in Duskvol.

I saw this image and thought of this thing running around in Duskvol. Probably it’s not pen ink spewing from its noggin.

Originally shared by Sarah Perry-Shipp

Ink Demons are the source of Writer’s Block

https://brotherbaston.deviantart.com/art/Ink-Demon-644067371

Maybe I missed it but is there a hack for Blades that is set in a cyberpunk setting?

Maybe I missed it but is there a hack for Blades that is set in a cyberpunk setting?

Maybe I missed it but is there a hack for Blades that is set in a cyberpunk setting? Could have sworn I heard about one.

Just Finished the Crooked Kingdom by Leigh Bardugo. Highly recommended!

Just Finished the Crooked Kingdom by Leigh Bardugo. Highly recommended!

Just Finished the Crooked Kingdom by Leigh Bardugo. Highly recommended!

The story once jumps between the crews’ points of view, giving us insight into each character’s view of the world, hiding and revealing plot points to some and not others, and – importantly, as a point of difference between Six of Crows and Crooked Kingdom – delves far deeper into the lives of our protagonists than previously shown. This, I think, is where Blades players will dig the ebb and flow of the tale – it closely resembles the Score -> Downtime -> Freeplay sequence of playing the Blades RPG.

There is a slight change of pace to the hectic Six of Crows, and the scenes of character introspection peppered throughout provides some breathing time and caused me to be irreversibly hooked, as we found out more and more about why these broken people are who they are. Their ‘vices’ became detailed, their friends and enemies became connected to the story and the eponymous ‘success with serious consequence’ pervades the narrative.

However, the meat of the ‘score’, when we’re not in these reflective moments, the story progresses at Bardugo’s standard breakneck speed. Overall, the story is gripping, reminiscent of Lynch’s Gentlemen Bastards series in nature, but darker, with more broken and engaging characters struggling; fighting to grow.

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage.

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage.

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage. They’ll be based in a rusted out train carriage in the old Coalridge rail yard. So the obvious thing they’ll be doing to start is sabotaging factories, trains and/or the goods going out on the trains.

The factions involved at this stage are the Rail Jacks, The Hive and the Grey Cloaks. I’ve got some idea about how these factions are going to be in conflict with each other (and the PCs), but I still have some questions:

– What kinds of goods would be produced in Coalridge for export?

– Who would stand to gain or lose from industrial sabotage?

– What other factions could be wrapped up in this situation?

– Where could saboteurs go as they move up in the world?

– What other ideas are jumping out at you?

Lore, setting and additional material

Lore, setting and additional material

Lore, setting and additional material

I very like the setting of this game: Duskwall and U’Duasha are vibrant, super interesting cities and I can’t wait to start some games in it. But I can’t stop me to ask if some other material is planned to be made by John, like other cities.