Because of an entanglement roll, my players are about to have to make a difficult choice.

Because of an entanglement roll, my players are about to have to make a difficult choice.

Because of an entanglement roll, my players are about to have to make a difficult choice. So tell me: what do you think war with the Sparkwrights looks like?

Has anyone ever statted up a Railjack as a PC?

Has anyone ever statted up a Railjack as a PC?

Has anyone ever statted up a Railjack as a PC? I’ve got a player jumping in for just one session, and I’m thinking of giving him a Jack who happens to be helping the PCs with a ghost problem. I suppose Whisper will work as a base, but is there anything special I should throw in for him? The only thing that occurs is the suit. What special ability would be the best fit?

Any ideas on what the Covert Drops claim might look like in-fiction?

Any ideas on what the Covert Drops claim might look like in-fiction?

Any ideas on what the Covert Drops claim might look like in-fiction? In our game it’s being used by a former Sparkwright to transfer some dodgy spirit extracts back to someone at the guild, but I figure it makes sense for it to be run by a third party that the PCs can supplant. This one is probably in Coalridge, as that’s where most of the action is currently going down.

Just submitted a paper on John Harper’s creative process. Thanks for being a good sport, John!

Just submitted a paper on John Harper’s creative process. Thanks for being a good sport, John!

Just submitted a paper on John Harper’s creative process. Thanks for being a good sport, John!

And I’m about to back that up in half an hour by running my first ever session of Blades. Woot! (A little nervous, though.)

To celebrate, here’s a 2014 JH quote I came across recently that I found a bit amusing:

“I expect Blades will be a larger product (by my standards, anyway), maybe a 32 page booklet or something along those lines.”

Source: http://briecs.blogspot.com.au/2014/03/five-or-so-questions-with-john-harper.html

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage.

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage.

I’m about to kick off a game with a crew of Shadows whose speciality is sabotage. They’ll be based in a rusted out train carriage in the old Coalridge rail yard. So the obvious thing they’ll be doing to start is sabotaging factories, trains and/or the goods going out on the trains.

The factions involved at this stage are the Rail Jacks, The Hive and the Grey Cloaks. I’ve got some idea about how these factions are going to be in conflict with each other (and the PCs), but I still have some questions:

– What kinds of goods would be produced in Coalridge for export?

– Who would stand to gain or lose from industrial sabotage?

– What other factions could be wrapped up in this situation?

– Where could saboteurs go as they move up in the world?

– What other ideas are jumping out at you?