Starting a mini BitD campaign today with six (!!!) players – any helpping advices on running the game and expecially…

Starting a mini BitD campaign today with six (!!!) players – any helpping advices on running the game and expecially…

Starting a mini BitD campaign today with six (!!!) players – any helpping advices on running the game and expecially for the first session would be appreciated.

The basic premise is that the characters come back to turf and start taking it over. Other stuff we device in the game. I’m a bit worried about the player number, six seems really big group – but as this our dnd group I take all in.

So I have a player who has a 3 action rating in tinker, and then a smattering of 1s and 2s.

So I have a player who has a 3 action rating in tinker, and then a smattering of 1s and 2s.

So I have a player who has a 3 action rating in tinker, and then a smattering of 1s and 2s. This players flatly refuses to roll anything other than tinker. If all he wanted to do was make gadgets and chemicals that would be fine, but he tries to justify all actions with tinker. I have no problem letting him fight using tinker, I basically think of him as a gadget based wizard and all his tinker attacks are essentially techno spells. But he also wants to use tinker for his social interactions (I impress her with my gadget, I trick him with my gadget), perception (I created special goggles to look for this thing), stealth (I created sound dampeners), you name it. All resistance is done with Insight as well because he usually has some gadget he has created to avoid whatever bad thing. Any of these things in isolation would be fine, I appreciate creativity, but seen as a whole I see a player who just wants to roll 3 dice for every action. Of course I can, and do, say no (sorry, but if you want to lie to him, you’re going to have to roll sway at some point), but that just causes him to abandon the action and try a different tinker related move. Does anyone else see this sort of behavior? What do you guys do? Let it slide? Just say no? Something creative?

Even more fun, his PC got lost in vice and he’s going to make a slide to play for a few sessions. I can’t wait to see his sway fighting and sway climbing a wall.

So I’ll be continuing my score from yesterday at lunch in a couple hours.

So I’ll be continuing my score from yesterday at lunch in a couple hours.

So I’ll be continuing my score from yesterday at lunch in a couple hours. They currently trying to kill a vampire and retrieve an artifact. I haven’t decided exactly what the artifact does yet, though I have some ideas. Anybody wanna offer their own?

Some backstory.

 – They were hired to retrieve the artifact by an occult trader named Sethsereth. He is clad from head to toe in silk scarves and speaks with a snakelike voice.

– The vampire’s real name is unknown, but he’s referred to as Needle because he always carries dozens of hypodermic needles with him wherever he goes.

– He has a workshop were he’s doing something with corpses, but the group doesn’t know what it is.

– He’s probably employed by the Forgotten Gods faction.

– Needle is skilled at using ghost doors to travel about the city unseen.

Make it weird.

So… on 0d, you can’t roll a 6 right? Only a crit (correct me if I’m wrong)

So… on 0d, you can’t roll a 6 right? Only a crit (correct me if I’m wrong)

So… on 0d, you can’t roll a 6 right? Only a crit (correct me if I’m wrong)

What’s the design thinking behind the jump between You do it at a consequence, and you do it with extra effect?

Hey John and anyone else who might have an idea

Hey John and anyone else who might have an idea

Hey John and anyone else who might have an idea,

First and formost,  love the setting of Blades in the Dark.

I love it so much that I am thinking of writing a LRP of it.

My questions to you are the following:

Do you have any idea how to incorporate the system in the live roleplay?

Do you have any possible plothooks for the group, considering they won’t all be members of the same gang?

Kind regards,

Heinze

I have both of the Dockers factions in my GM notes, and they are just sitting there.

I have both of the Dockers factions in my GM notes, and they are just sitting there.

I have both of the Dockers factions in my GM notes, and they are just sitting there. I have no clue what to do with them. I want to give them a progress clock but I have noooooo clue what they want to do. What do Dockers want? What do their bosses want?

hi, an good good game. First sorry to my bad english. My question is:

hi, an good good game. First sorry to my bad english. My question is:

hi, an good good game. First sorry to my bad english. My question is:

Imagine that a player enters a room and triggers a trap, a gun for example.

The character must roll to resist the harm or you could use a desperate move to avoid the shot ?

Hey all, couple of quick setting questions (apologies if these have been answered somewhere else already).

Hey all, couple of quick setting questions (apologies if these have been answered somewhere else already).

Hey all, couple of quick setting questions (apologies if these have been answered somewhere else already).

1. Exactly how long ago did the Cataclysm happen?

2. It’s implied (or possibly explicitly stated and I just missed it) by the text that the Emperor is still around. If so, where is he? In Duskwall itself or somewhere else? Is he still active, or is it like the Emperor in Warhammer 40K, where he’s basically a corpse being kept alive by machines & such?

So how do PCs go about forging documents themselves? Which action should they roll? Finesse? Study? Fortune roll?

So how do PCs go about forging documents themselves? Which action should they roll? Finesse? Study? Fortune roll?

So how do PCs go about forging documents themselves? Which action should they roll? Finesse? Study? Fortune roll?

Is any playbook especially good at it or is it an unfilled niche?