So I have a player who has a 3 action rating in tinker, and then a smattering of 1s and 2s.
So I have a player who has a 3 action rating in tinker, and then a smattering of 1s and 2s. This players flatly refuses to roll anything other than tinker. If all he wanted to do was make gadgets and chemicals that would be fine, but he tries to justify all actions with tinker. I have no problem letting him fight using tinker, I basically think of him as a gadget based wizard and all his tinker attacks are essentially techno spells. But he also wants to use tinker for his social interactions (I impress her with my gadget, I trick him with my gadget), perception (I created special goggles to look for this thing), stealth (I created sound dampeners), you name it. All resistance is done with Insight as well because he usually has some gadget he has created to avoid whatever bad thing. Any of these things in isolation would be fine, I appreciate creativity, but seen as a whole I see a player who just wants to roll 3 dice for every action. Of course I can, and do, say no (sorry, but if you want to lie to him, you’re going to have to roll sway at some point), but that just causes him to abandon the action and try a different tinker related move. Does anyone else see this sort of behavior? What do you guys do? Let it slide? Just say no? Something creative?
Even more fun, his PC got lost in vice and he’s going to make a slide to play for a few sessions. I can’t wait to see his sway fighting and sway climbing a wall.