In an infiltration, you don’t start at cracking the safe.

In an infiltration, you don’t start at cracking the safe.

Originally shared by Oliver Granger (watergoesred)

In an infiltration, you don’t start at cracking the safe. First, you get past the perimeter guard, break in through the roof, bypass the inner security, and only then get in front of the safe. Likewise, there’s a way to pace a con.

Deception plans This rejigs the Code Black Hack for deception scores, particularly longer cons. A deception is about getting someone to do something. It uses trickery but that’s merely the means, not the end. A con differs from a simple deception mainly…

http://watergoesred.wordpress.com/2018/12/23/code-black-hack-deception/

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark.

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark.

Originally shared by Oliver Granger (watergoesred)

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark. Position reflects the alert level of nearby hostiles and has rules for how the scoundrels actions worsen or improve their position.

This is a hack of Blades in the Dark, inspired by the RPG Black 7. In Black 7, you play black operatives infiltrating facilities and doing Bad Things. It’s a game laser-focused on stealth action, where you make rolls to get to mission targets and take…

http://watergoesred.wordpress.com/2018/12/17/code-black-hack/

New Iruvian Sword Arts

New Iruvian Sword Arts

New Iruvian Sword Arts

One of my groups has secured training from an Iruvian Sword Master. The Hound has made a deal with a demon and become adopted as foreign-born I’Yalim. We decided to develop a fighting style to fit the functions and powers of an I’Yalim. We borrowed a little from the move Tiger’s Fury out of Johnstone Metzger’s excellent Iruvian playbook: Faris.

SWEEPING WIND STYLE

[Adept] Falconer’s Scimitar: You may wield a heavy, broad-bladed scimitar favoured by the I’Yalim to punish the wicked and execute justice. The long handle of the scimitar can be wielded with a wide two-handed grip to create a whirling blade in close, where a sword is expected to be useless. Or it can be wielded with a close two-handed grip to use its sweeping length, allowing you to attempt to plow through the field of battle to any location you can see.

[Master] The Sweeping Wind: Your sword attacks involve acrobatic leaps with powerful sweeping slashes. When you make an attack in this way, choose a beneficial extra effect (this effect occurs regardless of the outcome of your action): The target’s armour is ruined—the target’s weapon is ruined—the target is knocked sprawling—the target is forced into someone where their limbs and lives become entangled.

p32 Resistance and Armour

p32 Resistance and Armour

p32 Resistance and Armour

“When your PC suffers a consequence that you don’t like, you can choose to resist it.”

What counts as “your PC suffers a consequence”:

a) any consequence that follows from an action roll that your PC makes, or

b) only consequences that your PC suffers or faces directly themselves.

I use two big clocks on a score all the time, where crew races to fill one before the other.

I use two big clocks on a score all the time, where crew races to fill one before the other.

I use two big clocks on a score all the time, where crew races to fill one before the other. Recently though, I tried splitting up the main score clock into a bunch of little clocks and it worked great. I based it on ideas from Rob Donoghue’s long con setup: http://walkingmind.evilhat.com/2017/07/27/the-long-con/

Here’s how it went down: The Assassin’s crew, the Butcher Birds, wanted to flip Baszo Baz. It worked great.

The Friend: Attention clock 4-segments

Baszo was bestie’s with Chance, the Slide, so that filled the first clock for free. That opened up the Interest clock.

The Hook: Interest clock 4-segments

The crew did a series of linked plans simultaneously to flipping Baszo: forging an alliance between the Lampblacks enemies, assassinating one of the street gang leaders and their gang, the second-in-command of the Lampblacks and their master of coin. That filled 3 of 4 on the interest clock. Baszo knows things are going to shit, Chance just needed to show him that things were going to get even worse… tonight. The crew are Bound in Darkness so they communicated intimate details from each linked plan, so Chance could drop enough to hook Baszo enough to shift the conversation from much-needed camaraderie to the bleakest of business.

All this info obviously roused Baszo’s suspicions. How much was Chance actually involved in fucking over the Lampblacks? 3 tock on the 8-segments on the Suspicion clock. Though they resisted that, bringing the consequence down to 1 tick.

Filling this clock, opened up the next clock.

The Option: Confidence clock 4-segments

Now the conversation shifted about how Chance can help Baszo. Baszo thought Chance was doing little more than daydreaming, that Chance couldn’t actually help Baszo get out of the deep shit he’s in.

So Chance laid out that he wasn’t just a street urchin, but a part of the notorious Butcher Birds, assassins connected to some strange and brutal accidents happened to well-connected Nobles in Brightstone. That filled 2-segments.

Chance knew of Baszo’s commitment to the Empty Vessel cult, so he pushed on, revealing that his crew have the favour of Fortuna, a Forgotten God, who grants them the silence of Bellweather (Crow’s Veil). With a little wrangling, that filled the Confidence clock.

That opened up the final score clock as well as the options trust clock (which could reduce the consequences of the suspicion clock.

The Decision: Ambition clock 4-segments

I shortened this clock to only 4-segments. That meant the crew were racing to fill 9-segments faster than 8-segments of suspicion. It worked out to be a good size. For a longer-term con, yeah this could have easily been 6 or 8 segments, like Rob’s article suggested.

This is basically about Baszo making a decision right now. To walk away from the Lampblacks right now.

Chance plied his ambitions to seek revenge against the Red Sashes, the opportunities that the Butcher Birds have to fill the power vacuum, and the possibility of being a secret hand that can swoop down on the Crows and become ward boss after all. Throwing in a little occult membership, and Baszo was ruthless as ever.

So Baszo flipped.

Trust clock 4-segments

Chance never ticked any of these. He ran out of stress and things got extremely tight. But we’re keeping this open, as the opportunity to settle the suspicions Baszo has and bring him totally on board with the Butcher Birds.

http://walkingmind.evilhat.com/2017/07/27/the-long-con/

A sky less travelled

A sky less travelled

A sky less travelled

The lightning barriers only go so high. The lands and seas are full of terrors. So taking to the skies should be attractive. But assume people, ghosts, hulls and hollows don’t. Why?

Now it could be because they’re flightless. But I’d like to explore a different angle: what if they could fly but choose not to, or what if they could fly but something grounds them. Ideas?

We’ve purchased a fine bottle to share while we play Blades, a little ritual tipple to bring us back, something the…

We’ve purchased a fine bottle to share while we play Blades, a little ritual tipple to bring us back, something the…

We’ve purchased a fine bottle to share while we play Blades, a little ritual tipple to bring us back, something the crew of the North Hook Benevolent Society themselves would enjoy in their finer moments.

Lost in the cold fogs of the Antipodean winter, my long-term project clock fills.

Lost in the cold fogs of the Antipodean winter, my long-term project clock fills.

Lost in the cold fogs of the Antipodean winter, my long-term project clock fills. There’s enough scoundrels here to start my own penal colony.

Audiobooks of Episode 17 are up.

Audiobooks of Episode 17 are up.

Audiobooks of Episode 17 are up.

Originally shared by Oliver Granger (watergoesred)

I highly recommend watching the Bloodletters Youtube series, GMed by John Harper with a stellar cast of players.

I converted the whole video series into audiobooks so I can listen to them while travelling and doing chores. You can download each session as a separate audio-only file from here:

https://app.box.com/s/gplta5ov08abgzy1lh4liodcqtdtzghf

FYI the playlist of the Bloodletters Youtube videos:

https://www.youtube.com/playlist?list=PLQQW3Ew6DKsN0-Iv7n7144RbqKKRneqHH

Enjoy!

https://www.youtube.com/playlist?list=PLQQW3Ew6DKsN0-Iv7n7144RbqKKRneqHH