This mornings thoughts on Folded Steel are more on tone and inspiration for each Fold (as well as looking for any…

This mornings thoughts on Folded Steel are more on tone and inspiration for each Fold (as well as looking for any…

This mornings thoughts on Folded Steel are more on tone and inspiration for each Fold (as well as looking for any recommendations for more inspiration).

So I have already mentioned that the First Fold is pre-invasion, but I haven’t really explained what that should feel like. The world is filled with the rise of new technology, but it is still in its early stages (mechs will cap out at Tier 2). This is currently the least refined Fold, but it is meant to let you explore what it means to have this sort of power in a modern urban setting. The government is aware that something is about to happen, but no one is sure the nature of it. The world is getting weirder and the Empire already has secret operatives paving the way for their invasion, so if you know you want to progress through multiple folds you have premade hooks.

Genre-wise this Fold is meant to touch on cyberpunk, detective stories, and corporate espionage. An Enclave might be a corporate PR firm, a police squad who specialize in Mech related crime, a special ops military team, a corporate R&D division, criminals with stolen tech, vanguard operatives of the empire, a racing team, or even a gladiatorial team.

The inspiration for this fold so far is primarily Guyver and Patlobar, but it is also informed by the early episodes of Robotech/Macross.

So, coming back to Folded Steel my thoughts have turned to tier and how it works.

So, coming back to Folded Steel my thoughts have turned to tier and how it works.

So, coming back to Folded Steel my thoughts have turned to tier and how it works. In Blades it makes sense that your crew had a tier, it is a game about moving up the criminal ladder and expanding your operations accordingly. For Folded Steel Scum and Villainy will be more of a touchstone where Tier still exists, but it is used to gauge outside factions and the quality of their assets. It is not thematically appropriate to have Enclaves being that concerned with going up in tier (well mostly not appropriate, so I reserve my right to come back to this later)

Where tier, or some version of it rather, does have a place in Folded Steel is in regards to the mechs. Specifically, tier would be a good mechanic to look to to model the different size scales of mechs and how they interact with each other.

Tier 0 Booster Suits – Human scale exo suits

Tier 1 Frames – 15 feet tall

Tier 2 Walkers – 30 feet tall

Tier 3 Goliaths – 60 feet tall

Tier 4 Titans – 120+ feet tall

The higher the tier the more effect the mech provides, but also the more it interacts with the Enclaves resources. During the First Fold it costs more funding to run a tier 1 than a tier 0, and also provides more exposure. During the Second Fold the empire definitely notices and reacts accordingly when an Enclave manages to field a Tier 3 mech.

What this does in addition to providing a loop of gathering resources is create meaningful choices for the players when deploying on a mission. The Enclave’s current position will have to factor into the choices instead of just always bringing the biggest and heaviest mechs in their hangar.

I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing.

I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing.

I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing……. Does this group have any suggestions on how to best make this work?

Rule Clarification: Reduce Harm with Armor after Resist?

Rule Clarification: Reduce Harm with Armor after Resist?

Rule Clarification: Reduce Harm with Armor after Resist?

Never played BitD yet…prepping for first session and reading rules.

Confused by examples on pages 32 and 33 of the book.

On page 32, Silas resists Harm to reduce harm from Level 3 (“Gut Stabbed”) to Level 2 (“Cut to the Ribs”). Makes sense.

On page 33, “If you have a type of armor that applies to the situation, you can mark an armor box to reduce or avoid a consequence, instead of rolling to resist. Silas is taking level 2 harm, “Cut to the Ribs,” and the fight isn’t even over yet, so Ian decides to use Silas’s armor to reduce the harm. He marks the armor box and the harm becomes level 1, “Bruised.”

Makes perfect sense that I can use armor to reduce Harm…but that rule on Page 33 makes it sound like the opportunity to decide to use Armor was passed when the decision was made to resist. The example then further reduces the Harm that was already reduced as a result of a successful resist roll.

If this is correct, does that mean that I can choose to use my Armor if I fail to resist as well?

What am I missing?

Folded Steel thoughts of the morning is the idea of “Folds”, how they relate to Enclaves, and what the currently…

Folded Steel thoughts of the morning is the idea of “Folds”, how they relate to Enclaves, and what the currently…

Folded Steel thoughts of the morning is the idea of “Folds”, how they relate to Enclaves, and what the currently planned playbooks are.

Before I talk about Enclaves I need to establish the idea of “Folds.” Folded Steel is in some series ways shaped by my young love of Robotech just as much as it is by more modern Mecha media. In particular this can be seen with Folds, which are explicit different ages to play in that are meant to emulate certain subgenres while also allowing the Enclave to progess through time in a more clear way that my original idea of tiered Crew Playbooks did when this first came up. Each Fold features a specific thematic things the Enclaves are trying to manage.

The First Fold is Pre-Invasion – This looks like near future sci-fi with a hint of things to come. Mechs and energy weapons are new technologies in their infancy enabled by the discovery of a strange new energy field. Enclaves are less unified, but tend to be worried about securing Funding and managing Exposure.

The Second Fold is Occupation – An outside force drawn by the use of the mysterious energy have come to our dimension to occupied the earth. Mechs now represent mankind’s best hope of throwing off the yoke of these oppressors. Enclaves are about rebellion, and having to manage the Heat from the Empire as well as the Resources needed to keep their particular brand of revolution going.

The Third Fold is Reconstruction – The Empire has been defeated but reality itself is in ruins, but there is still a future. Enclaves are defined by their particular vision for recovery, and must nurture Hope while also finding the Scraps that they need to keep moving forward.

If you so desire you can play through from Pre-Invasion all the way to the reconstruction, chronicling how your Enclave has changed with the Folds, or you can instead just tell the story of one Fold and the tragedy or triumph it brings. Each Fold will have three Enclaves specific to it, and mechanics on how you can call back to the previous Fold and be shaped by the time before.

No matter which Fold you are in the brave people willing to wrap themselves in a mech remain the same. Current planned pilot playbooks (names are subject to change):

Ace – a natural pilot who excels in his mech in ways that others cannot.

Tech -scientists, communications experts, and mechanics

Commander – tactical commander able to get others to do what is needed.

Specialist – Combat specialist who is as deadly in their mech as out.

Psychic – People changed by the energy field capable of strange feats.

Question re: Ghost possession & vampirism…

Question re: Ghost possession & vampirism…

Question re: Ghost possession & vampirism…

From pg.210:

“Vampire. A dead body animated and sustained by a spirit.”

This is the only reference to spirits possessing dead bodies I can find; everything else points to Vampires being created by possessing a living body (incl. a prepared hollow).

Has anyone played with vampires as being possessed corpses?

Has anyone used the idea of a possessed corpse as anything else?

Any and all help would be appreciated.

Folded Steel thought of the morning is based around character sheets.

Folded Steel thought of the morning is based around character sheets.

Folded Steel thought of the morning is based around character sheets. Current vision is a character sheet with a section that covered your out of mech options that is intended to be covered by the equivalent of your current mech’s sheet when you are suited up. The Enclave (crew equivalent) could even have a Hangar section intended to hold the Mech sheets not in use. Leaning toward an index card size mech sheet, but am not sure if that is big enough.

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no consequences during the entire score. But about halfway through Downtime, I realized two things:

– The players loved “doing everything right” for once.

– There was a lot of fun stuff in Free Play and Downtime, so who cares if the Score was tame by comparison?

I love the way Blades can create different kinds of fun through different phases of the cycle of play. Weakness in one area can be balanced by strength in another!

Originally shared by Eli Kurtz

Season 2, Score #11: Scot Free

Well, this is just about the easiest score the crew of the Electrick EEK has ever had (and probably ever will). The Dockers asked for help distracting the Ministry of Preservation from ongoing wage negotiations, and everything went just the way the crew hoped. But does it give them enough momentum to stay ahead of the entanglements they’re racking up?

https://youtu.be/LjAPN5CzSfM

https://youtu.be/LjAPN5CzSfM

Working on my Mech system for my Folded Steel Hack has me asking, how many armor uses are too many when you are in a…

Working on my Mech system for my Folded Steel Hack has me asking, how many armor uses are too many when you are in a…

Working on my Mech system for my Folded Steel Hack has me asking, how many armor uses are too many when you are in a mech?