I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing.

I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing.

I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing……. Does this group have any suggestions on how to best make this work?

4 thoughts on “I am new to GMin’g Blades I have an upcoming game that will have up to seven people playing.”

  1. The short, and unfortunate answer is, don’t. Play with 4-5 (including a GM). More than that and it’s difficult to shine the spotlight on players. It throws off the stress economy. It makes it hard to keep everyone invested.

    I would recommend a different game, perhaps Dungeon Crawl Classics for a larger group.

  2. Separate the groups, then bounce back and forth. Give the first an obstacle, then the second, then go back to the first with a “What do you want to do?” have The Conversation, roll them dice, then let them move on to the next obstacle. Then switch to the other group.

    They’ll have a bigger pool of Stress, so don’t be shy about mentioning Harm as a consequence. If they don’t succeed, there’s always Resisting.

  3. Thanks gents!

    I think I will plan the first session to be the starter presented in the book and after that run two heists at the same time.

    I have used that method before Arne but with different games…at least with Blades it procedurally sets it up to work nicely.

  4. Double up on consequences. The big thing with having a large group is a stress economy scewed in the players favour. Doubling up means they spend stress resisting multiple consequences.

    Obviously don’t do this every roll but it’s good to get them to sweat a bit.

    Also extend the play time so everyone gets a chance to shine!

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