Lots of huge dice pools being rolled this late in the game.

Lots of huge dice pools being rolled this late in the game.

Lots of huge dice pools being rolled this late in the game. My observation is that playbooks start to feel crowded after 10 or so sessions. Anyone else have an experience like that?

Originally shared by Eli Kurtz

Season 2, Score #13: Back At It

Alas, Score #12 never saw the light of day due to technical issues. But the crew of the EEK is back in the canals! As racing skiffs thunder through Silkshore, the crew uses the race as cover for some nefarious deeds. Entanglements continue to pile up around them… will the crew make it to the finish line?

https://youtu.be/HHuiCX52Sc4

https://youtu.be/HHuiCX52Sc4

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no consequences during the entire score. But about halfway through Downtime, I realized two things:

– The players loved “doing everything right” for once.

– There was a lot of fun stuff in Free Play and Downtime, so who cares if the Score was tame by comparison?

I love the way Blades can create different kinds of fun through different phases of the cycle of play. Weakness in one area can be balanced by strength in another!

Originally shared by Eli Kurtz

Season 2, Score #11: Scot Free

Well, this is just about the easiest score the crew of the Electrick EEK has ever had (and probably ever will). The Dockers asked for help distracting the Ministry of Preservation from ongoing wage negotiations, and everything went just the way the crew hoped. But does it give them enough momentum to stay ahead of the entanglements they’re racking up?

https://youtu.be/LjAPN5CzSfM

https://youtu.be/LjAPN5CzSfM

I think this is the best job I’ve ever done as a Blades GM.

I think this is the best job I’ve ever done as a Blades GM.

I think this is the best job I’ve ever done as a Blades GM. I’ve had decent rules mastery down for a while but I’ve been relying on the cheat sheets and the books for rules references. I didn’t have either available last night so I winged it… and it went really well! I also feel like I did a good job of matching the cycle of play with my narrative style this time around.

Very excited to see where season 2 goes!

Originally shared by Eli Kurtz

Season 2, Episode 1!

Score #10: A New Gamble

G+ may be in its death throes but we’re back at it with another season of Ring Down Below!

We kick things off with a new crew member, the duplicitous Eazel “Umbra” Veleris, a couple new NPCs, a whole new starting situation, and of course a few old problems rearing their pernicious heads. Step into the Isles Paradise Gambling Hall and see what’s afoot in the night-black city of Doskvol…

https://youtu.be/mZgNy9ynJrs

A couple days ago someone mentioned a BitD Discord server that’s apparently really active.

A couple days ago someone mentioned a BitD Discord server that’s apparently really active.

A couple days ago someone mentioned a BitD Discord server that’s apparently really active. Where can we get an invite to that Discord? Tagging Sean Nittner and Stras Acimovic in case that’s their thing.

Thanks much in advance!

Say I’ve got two characters, Aleck and Brund, and another player (call her Jane) has two characters too, Cilla and…

Say I’ve got two characters, Aleck and Brund, and another player (call her Jane) has two characters too, Cilla and…

Say I’ve got two characters, Aleck and Brund, and another player (call her Jane) has two characters too, Cilla and Deb. If Jane and I play Aleck and Cilla in a session, do Brund and Deb still get Downtime actions even though they weren’t part of the preceding Score? I’ve been operating on the assumption that PCs only get Downtime Activities if they were present in the session but looking at the rules I don’t see anywhere that says that specifically.

Here’s a related question: if Jane the player is absent from a session, do either of her characters get Downtime Activities? Seems like that falls more into house rule territory than the other question but I can’t find anything addressing it in the book either.

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore. One way I’m invoking that folklore vibe is to retool conversation-based mechanics like Rituals and Crafting to tell a short story instead of being a purely meta examination of the task.

Here’s a draft of a fast travel mechanic I’ve been noodling for the past week:

Thicket Treks

Cities and towns in the Blackwood are separated by wide expanses of dense, magical, and dangerous forest. In truth, it’s more accurate to say the forest is occasionally interrupted by human settlements! Travel is important in many fantasy tales, but rather than explore each moment of the trip in detail it’s favorable to distill the trip into its bare essence.

In The Blackwood, this takes the form of a short folktale wherein the fellowship ventures into the forest, someone with a weakness is tempted, and someone with a strength rushes to the aid of their companion. During these scenes, the players and GM narrate the story together based on a series of prompts:

1. A player begins: “Once, a beguiling wood stretched between [LOCATION] and [LOCATION]…” GM responds with “The world beneath its boughs was strange and perilous…” and then goes on to describe the terrain and its challenges.

2. GM says: “Those woods didn’t need eyes to see the thicket in one errant’s heart…” One player responds, offering up their errant to make an Entanglement roll. The player must state what doubt or weakness the forest seeks to exploit within their errant.

3. Player says: “On that day, the forest sent an elf to tempt us…” GM responds with an offer of Elven Meddling (read: Devil’s Bargain) hanging in the air to tempt the fellowship.

4. GM says: “But in the face of this, under these ancient trees, one errant stood tall…” One other player responds, offering up their errant to make a Resistance roll. The player must state why their errant decides to come to their companion’s aid.

[/draft]

Entanglements are narrative fuel that I want to emphasize in this hack, so I like the idea of rolling for an additional Entanglement outside of Downtime. The Resistance roll doesn’t negate the Entanglement roll. Instead (because it’s a move to aid your ally against a capricious elf), the roll is to resist Harm. It feels a little tacked-on right now but I’m working on it. Finally, the Elven Meddling is a little modified from the typical Devil’s Bargain rules in this case: you can add a die to one of your two roles in this scene, but it takes a die away from the other role.

I’m interested in any feedback folks may have!

This is purely a flavor-level hack of the core BitD system, but boy was it fun!

This is purely a flavor-level hack of the core BitD system, but boy was it fun!

This is purely a flavor-level hack of the core BitD system, but boy was it fun! If you like Game of Thrones, Downton Abbey, Agatha Christie, steampunk, or anything along those lines I think you’ll really dig Warda.

Originally shared by Eli Kurtz

Warda: Storms of War | A Day in the Alltrades

While my regular Blades in the Dark campaign is on a holiday break, I got the chance to run a BitD hack in my friends’ setting of Warda, a world of Edwardian fey intrigue and action. It was a great time! Check it out below.

https://youtu.be/yy41OT9Jydw

Another action-packed episode is ready for your eyes and ears!

Another action-packed episode is ready for your eyes and ears!

Another action-packed episode is ready for your eyes and ears!

This marks the second “season” of BitD I’ve GMed, and maybe the 25th session I’ve experienced either as a GM or a player. As I gain a deeper understanding of the game and its procedures, it seems there’s more support for third-person narration than first-person roleplaying. The need to dip out of character for the conversation around Action, Position, and Effect can be jarring at times. Does anyone else have this experience?

Originally shared by Eli Kurtz

Score #09: Takedown

The season 1 finale of Ring Down Below is here! The crew of the EEK does a little bit of everything in this one: calming worker disputes, contending with foul spirits, and (most importantly) confronting a thorn that’s been in their side since very early on in their endeavors.

The game is taking a hiatus until early December, so check this out and get ready for the continuing schemes of the Electrick EEK!

https://www.youtube.com/watch?v=NYlPw-1vDnE&index=10&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH&t=15s

https://www.youtube.com/watch?v=NYlPw-1vDnE&index=10&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH&t=15s

I would love to get some feedback from the folks here.

I would love to get some feedback from the folks here.

I would love to get some feedback from the folks here. Is there a useful limit to how unforgiving Blades mechanics can be? Is it possible to make characters more competent simply by making it easier to recover from consequences?

Originally shared by Eli Kurtz

I’ve been playing a lot of Blades in the Dark and thinking about a lot of pulpy adventure tropes lately. After reading intelligent thoughts and chatting with my fellow players, this is the result.

http://mythicgazetteer.com/competence-and-consequence-three-models-in-blades-in-the-dark/

http://mythicgazetteer.com/competence-and-consequence-three-models-in-blades-in-the-dark/

Another session in the bag, and for once we’re not careening toward disaster.

Another session in the bag, and for once we’re not careening toward disaster.

Another session in the bag, and for once we’re not careening toward disaster. What are we doing instead? Well, it involves at least three musical numbers.

I am consistently surprised (and pleased!) with the arc of this campaign. My players are awesome!

Originally shared by Eli Kurtz

Score #08: Breath of Air

Our scoundrels face a new nightmare together, the rumor of a challenge above and beyond the many fires they’ve left burning around the Docks. It leaves them rattled, but the current of the city never ceases. The Dockers demand that the crew of the EEK do something with all the momentum they’ve built up. Is it sabotage? Is it civil disobedience? Do they confront the bosses and demand better wages, hours, and conditions?

No, they throw a cookout to bring the people together, share music and laughter, and recruit hands for a project of mutual aid. A surprising course of action to be sure, but it’s well in keeping with the spirit of any workers’ movement.

https://www.youtube.com/watch?v=NRpuKic1vYI&t=1s&index=9&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH

https://www.youtube.com/watch?v=NRpuKic1vYI&t=1s&index=9&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH