Right at the end of this score I was worried it was a lackluster session because there were literally no consequences during the entire score. But about halfway through Downtime, I realized two things:
– The players loved “doing everything right” for once.
– There was a lot of fun stuff in Free Play and Downtime, so who cares if the Score was tame by comparison?
I love the way Blades can create different kinds of fun through different phases of the cycle of play. Weakness in one area can be balanced by strength in another!
Originally shared by Eli Kurtz
Season 2, Score #11: Scot Free
Well, this is just about the easiest score the crew of the Electrick EEK has ever had (and probably ever will). The Dockers asked for help distracting the Ministry of Preservation from ongoing wage negotiations, and everything went just the way the crew hoped. But does it give them enough momentum to stay ahead of the entanglements they’re racking up?
5 thoughts on “Right at the end of this score I was worried it was a lackluster session because there were literally no…”
In our campaign, I love using Downtime and Free Play to showcase how the world changes in response to our crew’s actions during the Scores, as well as showing the developments of all the PC-specific subplots that they have going.
Likewise, Ben! Both scene types are great ways to explore different narratives and even styles of play.
One of my favourite things about pushing hard consequences and having the PCs be in over their heads is that it means it feels SO. GOOD. when you get through a situation clean and successfully. There’s a real feeling of “we almost died and instead we got away scot free!”
For sure Thomas. I think I realized after this session that I do that a little too much! My players have said some variation of “we did fine for once!” about six times now hahaha…
To “play to find out what happens” every kind of outcome is on the table. It’s one of the best feelings to really follow the consequences and play honestly.
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