Before G+ eats itself, I suddenly had some ideas on how to add tactical mini play to Folded Steel (and possibly…
Before G+ eats itself, I suddenly had some ideas on how to add tactical mini play to Folded Steel (and possibly other Forged in the Dark games). Not sure if this is good or bad.
This was a stretch goal, but I am giving it to all three backer tiers as a bonus and a thanks!
Originally shared by Aaron Frost
This was a stretch goal, but I am giving it to all three backer tiers as a bonus and a thanks! It is the fantasy adventure the characters in Hair Metal Horror #2 were playing before that adventure starts. This particular adventure is a Kickstarter exclusive, so it won’t show up anywhere else.
Glam Metal just not your thing? No worries, the rules engine I have adapted from Blades in the Dark is highly portable and I will be slapping it under a post-apocalyptic hood very soon.
Hey, everyone. I wanted to announce that I’m currently tightening up design on a new project I’m excited about: a resurrection of a custom Blades campaign setting I posted about here a year or so ago.
I’ve been busy refocusing the game on dramatic player drama and larger than life science fiction trappings for a game I’m calling Moth-Light.
Moth-Light is set in a post fall world inspired by Horizon: Zero Dawn, Avatar (yes the James Cameron one), Nausica of the Valley of the Wind, Farscape, the Numenara RPG and more.
It’s got some major revisions to the standard Blades formula I’m excited about, including a focus on the power of promises and pacts, as well as the re-injection of some PbtA elements into the flavor of the game.
Over the next few months I’ll be working on fleshing out the rules book and lore and I should have more current rules previews soon.
This community, and that of the discord, have been valuable to me in developing the game and I’ve learned a lot from each of you.
Quietus, my Forged in the Dark game of melancholy horror, will be coming to Kickstarter in June!
Originally shared by Oli Jeffery
Quietus, my Forged in the Dark game of melancholy horror, will be coming to Kickstarter in June! If you like moves like The Strangers and Oculus or the recent Netflix version of The Haunting of Hill House, then you’ll want to get involved in the terrifying, heartbreaking stories of tragedy and horror you can tell with this one shot story game.
G+ is going away in a few weeks, so if you want to keep up on the campaign and get notified when it launches, you can sign up at http://quietus.co.uk.
After taking a break to refocus I am going to be putting some serious work into Folded Steel, my Forged In the Dark…
After taking a break to refocus I am going to be putting some serious work into Folded Steel, my Forged In the Dark game about mecha and hope in a war torn world. Probably won’t have much to post until the forums are up, but you can expect a greater focus on the third Fold initially as well as the mecha system to be in an early workable form. Also pilot playbooks. I have a lot to say about those.
Hello scoundrel types, here’s the early playtest sheet for the Pilot for my cyberpunk EMT hack.
Hello scoundrel types, here’s the early playtest sheet for the Pilot for my cyberpunk EMT hack.
As you might have notices, there’s a few details that this community could help with, if you find yourselves willing:
Names: My terms for a lot of these things are subpar, and could use a boost. Any cyberpunk or medical drama fans have any good suggestions for:
1.)A slot where you store the cards you claimed as successes There’s a spot for crits, which you can spend as a fuel for abilities, and regular successes, which are just gone. Currently they are “the sleeve” and “the hole.”
They are kinda punk, not very cyber.
2.)The actions. I’m not sure how well the three social ones are working. It seemed like there should be a trinity for leadership, haggling, and social bonds, but the names (commanding, dealing, chumming) don’t quite line up.
3.) Finally, characters. The original plan was to provide the players with character portraits to pin down near the bottom left, and they would mix and match with their playbooks. How does that sound? Would you like to see more predeveloped characters? Would portraits be a distraction?
Either way, I’ll drop the other character playbooks here as soon as I’m able. Currently they are The Orderly (rough, tough and deals with stuff) and the Tech (lean, mean, tends the machine) but a fifth playtester is having us consider others, (the suit, the local guide, the corporate merc)
Okay, so GM describes a harm consequence in all its gorgeous gory detail.
Okay, so GM describes a harm consequence in all its gorgeous gory detail. Player decides to resist and seamlessly recuts the scene, amending the fiction. Beautiful, fun mechanic.
But what if the GM describes the harm, the player takes it, but the player already has both harm boxes filled for that level. The harm needs to go up a step, but this would also change the fiction. That shoulder stab needs to become a stomach stab or something.
I know this isn’t the worst problem in play, but I find it still creates a bit of a narrative dust up, makes the fiction a bit hard to keep in sharp, punchy, focus, especially in an already chaotic scene.
Anyone have any thoughts on this? Any hacks attempt to address this at all?
I want a simple mechanic to represent the threat of a surveillance state. Like a personal version of Heat. But, I’d rather replace a mechanic instead of adding more.
What if…
Stress was replaced by exposure. As you do things out of the ordinary, you gain exposure instead of stress. Instead of trauma, you blow your cover.
Has anyone played BitD in the Locke Lamora setting?
Has anyone played BitD in the Locke Lamora setting? I’m thinking about doing just that. I probably wouldn’t need to change much. Since there a no ghosts and the arcane is not something a scoundrel has any access to: Any idea how to replace Attune?
Before we go dark, I want to share the new Forged in the Dark game I’m developing, Coven.
Before we go dark, I want to share the new Forged in the Dark game I’m developing, Coven. As you might have guessed from the title, it’s about witches!
We had a fun playtest session on Actual Play a couple of nights ago:
Here’s the link to our twitter. We’ll be posting more info about the game there and on our website soon, so follow us if it seems like spreading heresies, converting villagers to the dark side, and destroying the social and religious order of a burgeoning civilization sound like fun!