Okay, so GM describes a harm consequence in all its gorgeous gory detail.

Okay, so GM describes a harm consequence in all its gorgeous gory detail.

Okay, so GM describes a harm consequence in all its gorgeous gory detail. Player decides to resist and seamlessly recuts the scene, amending the fiction. Beautiful, fun mechanic.

But what if the GM describes the harm, the player takes it, but the player already has both harm boxes filled for that level. The harm needs to go up a step, but this would also change the fiction. That shoulder stab needs to become a stomach stab or something.

I know this isn’t the worst problem in play, but I find it still creates a bit of a narrative dust up, makes the fiction a bit hard to keep in sharp, punchy, focus, especially in an already chaotic scene.

Anyone have any thoughts on this? Any hacks attempt to address this at all?

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Another question. Has anyone swapped “stress” for “luck” in their hack? What did you replace “trauma” with?

Does anyone have any stats on how many rolls their players tend to make during a score?

Does anyone have any stats on how many rolls their players tend to make during a score?

Does anyone have any stats on how many rolls their players tend to make during a score? I’m sure this varies wildly, but I’m sure this was at least considered by John Harper used when he worked on things like desperate action xp gain?

(I’m playing with a mechanic where you earn a resource (coolness) when you get a crit, and knowing how many rolls other peoples groups are generally making per score might give me somewhere to start estimating the power of this.)