If a whisper with the tempest ability pushes herself for +1d on a sway roll, can she also create a storm at the same…

If a whisper with the tempest ability pushes herself for +1d on a sway roll, can she also create a storm at the same…

If a whisper with the tempest ability pushes herself for +1d on a sway roll, can she also create a storm at the same time? Or do you have to specifically be pushing yourself to make the storm, and the +1d is just for a roll associated with the storm?

Hey, I’m currently reading through the V8 of the rules. A quick question, and maybe what might be an error?

Hey, I’m currently reading through the V8 of the rules. A quick question, and maybe what might be an error?

Hey, I’m currently reading through the V8 of the rules. A quick question, and maybe what might be an error?

Something wasn’t really clear to me: when using Push Yourself during an action roll, does it grant +1 die AND +1 level of effect? Or do you have to pick between the two?

Also, during the “Example of play: Showdown at the Docks” page 39-40, Canter (Adam’s char) uses both Push Yourself AND accepts a Devil’s Bargain!

Even though the rules for the Action roll page 23 say that you have to pick one OR the other. I’m confused!

Thank you in advance! 🙂

Re: magnitude, but asking about the force/quality factor

Re: magnitude, but asking about the force/quality factor

Re: magnitude, but asking about the force/quality factor

What kind of tier/force is a power that watches someone? Seems like 0 since you don’t actually affect them but it does help you. The examples for force don’t seem to account for those sorts of effects

I’ve got a question about v8 and the change in Load.

I’ve got a question about v8 and the change in Load.

I’ve got a question about v8 and the change in Load. The way I read it now, Light is up to 3 and Medium is up to 5 (as it was) … but Heavy 6+, capped at 8.

Do I understand it right? Because it seems to me that if I do, it would be easier to phrase that as 3 / 5 / 8 instead of 3 / 5 / 6+. Or 1-3 / 4-5 / 6-8 maybe. Having heavy listed as 6+ confuses me a little.

When a leech takes bandolier, he gains access to the chemicals to the right of it.

When a leech takes bandolier, he gains access to the chemicals to the right of it.

When a leech takes bandolier, he gains access to the chemicals to the right of it. Why are these listed as alchemicals you can create if you get them for free anyway?

Hey y’all I just have question about an npc in the book.

Hey y’all I just have question about an npc in the book.

Hey y’all I just have question about an npc in the book. It says the leader of The Grinders is Hutton(leader, confident, volatile), but in the new release it has the Charhollow district fleshed out more and one of the Notables is Hutton(Brave, Compassionate, Wise) and is leader of an anarchist revolutionary movement there, they both are fighting for Skovlan rights in different ways, their traits seem fairly different, are they intentionally similar as in they could be two sides of the same man or are they definitively other people with the same name, or of course is this all up to my own interpretation?

I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and…

I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and…

I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and clarification requests. 🙂

1) Tempest seems as though it’s been simplified, but I’m unclear as to whether it has lost its extreme flexibility? Since it no longer costs Stress but instead requires pushing yourself (which, granted, cost 2 stress generally), can you still select a Magnitude for it, or somehow increase the cost to envelop a larger area or to last longer than a moment (or does it no longer last only a moment for the storm aspect)? Was that level of on-the-fly flexibility was deemed too much?

2) The Crafting rules are quite specific that you roll Study to design something and then Tinker to actually build it, whereas most of the system embraces the idea of having various skills you might be able to try. Is this purposeful, as opposed to just using Tinker to design and build a thing? A need to give Study more uses perhaps?

3) I noticed most of the parts of building a Hull are Tier 6. The Magnitudes table suggests this is Legendary. A couple of parts even reach Tier 7. If Tier 6 is Legendary, what is Tier 7? And does this mean that you’d probably never see a Hull outside of the Imperial City, because they’re essentially Legendary?

A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

(my spider just became a vampire, and I’ve been laughing when it became apparent every vampire automatically gets weird cultistslaves to answer every whim. it’s such a great feature, he’ll be delighted to learn he gets another one for free now that we’re switching to the full game)