A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?

(my spider just became a vampire, and I’ve been laughing when it became apparent every vampire automatically gets weird cultistslaves to answer every whim. it’s such a great feature, he’ll be delighted to learn he gets another one for free now that we’re switching to the full game)

9 thoughts on “A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?”

  1. I’ve actually been trying to make sense of this in my head. So you’re a Spider with, say, Foresight. Then you die and become a ghost and your crew helps get you a vampire body. But now you no longer have Foresight, because it’s not named Ghost X. But you can then learn Foresight again as a Veteran Advance at the increased cost for Vampires learning anything?

  2. Yep, that’s right. Dying and having your ghost echo shuffled into a body isn’t free. You lose parts of yourself (if you can even be considered to be the same being anymore…)

    Becoming a Vampire isn’t a prestige class. It’s a terrible curse that ruins your life forever. But it can be fun to play. 🙂

  3. Thanks.

    I read the intent there as being the same as friends on other playbooks: they are people who know your nature and are okay with it.

    If there is more than that assumed, like you give them your blood (like ghouls in Vampire) or something else, then a little detail extra does make sense; but I suspect this is for players to decide, not assumed.

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