I’ve been reading the new Recovery rules and.

I’ve been reading the new Recovery rules and.

I’ve been reading the new Recovery rules and… hm, I think there’s a problem here. In v8, recovery is explicitly medical – you get a PC with Physicker or an NPC doctor to treat you. But Harm isn’t – Seduced is given as an example of Harm, and I’m not sure why we need a doctor to treat that!

Pulling together all Harm under one system looks good, but it includes things that really ought to be temporary conditions that only apply for the current Score – or at least ought to be treated differently for Recovery purposes.

I’m also not sure I like the way that it make Physicker almost necessary for a starting crew. Since getting a doctor is an Acquire Assets roll a Tier 0 crew is likely to get a very bad one. So a Leech with Physicker let’s you roll a minimum of 3d to Recover, and without one you need to take an action to get a doctor who is unlikely to be better than 0d unless you spend coin… it’s such a huge leap in effectiveness, but it takes up a PC’s special ability slot. That doesn’t seem like a great thing to do. Especially given that the Leech needs to pay 2 Stress to treat themselves, so it’s an ability that is much better for the other PCs…

There is the possibility of having a contact who can help, I guess. That takes some of the weight off the Leech, but leaves it entirely up to the GM what quality to give the NPC – and tying it to Tier still makes sense as the default for that.

Honestly, I preferred the earlier system where Physicker makes you better at healing people but anyone can roll an appropriate action or their lowest attribute to heal. Or am I misreading something here and getting it all wrong?

I’ve got a question about v8 and the change in Load.

I’ve got a question about v8 and the change in Load.

I’ve got a question about v8 and the change in Load. The way I read it now, Light is up to 3 and Medium is up to 5 (as it was) … but Heavy 6+, capped at 8.

Do I understand it right? Because it seems to me that if I do, it would be easier to phrase that as 3 / 5 / 8 instead of 3 / 5 / 6+. Or 1-3 / 4-5 / 6-8 maybe. Having heavy listed as 6+ confuses me a little.

Starting a new Campaign tonight.

Starting a new Campaign tonight.

Starting a new Campaign tonight.

I don’t want to set another game in Duskvol this time. So instead, it’s going to be taking a trip to Throne, from Kill Six Billion Demons. Seems like it’ll make a great match with a little fidgeting: the Hull playbook looks like it’ll make a great K6BD Angel for example.

Looking forward to seeing how it works out! If it fails, I’ll just fall back on Duskvol and restart 🙂

I’m running a game now, and loving it – but there is one thing I’ve run into that I don’t get.

I’m running a game now, and loving it – but there is one thing I’ve run into that I don’t get.

I’m running a game now, and loving it – but there is one thing I’ve run into that I don’t get. The Whisper’s Ritual ability just doesn’t make sense to me – what does it do? It says that the Whisper can Study an occult ritual to summon an effect of being, Stress cost dependent of the magnitude of the results – which sounds good, but I can’t follow what it does.

Does it mean that the Whisper can Study a source to learn a ritual? Does the Whisper start out with a ritual? And what is the stress cost based on, in either case? I’ve looked at page 62 for the ritual rules, and they don’t seem to help so I think I’m missing something here. Can anyone help?