The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost…

The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost…

The PCs in my game are looking to infiltrate Sparkwright HQ and swipe a prototype sparkcraft arm for the PC who lost an arm last time. They also blew up the Red Sash Sword Academy at the end of the last session, so the Iruvian Consulate is very cross indeed with them.

My question: what have you all done with the Sparkwrights and the Iruvian Consulate in your games? If you haven’t done anything with them, do you have any ideas about them I can pass off as mine? 🙂

Thanks!

Hey guys!

Hey guys!

Hey guys!

I would like to send the PC on a Leviathan Hunter for a score (or two). The ship should be in the harbor for a bit, but I assume those things stay a day or two after each hunt…

Any ideas, what happens/ happened on such a ship?

Currently I’m stuck with such casual plots like “all people aboard are dead/insane due to a demon” or “The navigator is dead. Who dunnit?” and I’m not happy with that.

Thanks in advance!

So I ran a score a week ago for my Shadows crew that involved them trying to nick some Spirit Warden artifacts off a…

So I ran a score a week ago for my Shadows crew that involved them trying to nick some Spirit Warden artifacts off a…

So I ran a score a week ago for my Shadows crew that involved them trying to nick some Spirit Warden artifacts off a super shady seller. One of the things that happened in the session is that the guy running the shop got one of the PCs to put on a ring in order to prevent betrayal. The PCs know there’s two more rings of this kind in a box in that shop.

The score ended with them killing the guy, stealing a bunch of stuff out of his safe, and legging it out of there into the tunnels beneath Duskwall.

I’m trying to think of fun things that the ring could do. I’m drawn to a flesh-eating curse a la Dumbledore but I feel it might escalate very quickly, especially since they’re pretty early on in their campaign. Has anyone got any other ideas for what it could do? A magical tracker? Something that draws demons or spirits to it?

Hi just finished 5th session of Blades having a blast.

Hi just finished 5th session of Blades having a blast.

Hi just finished 5th session of Blades having a blast. In a post game chat with my GM a question came up: Is there a reason character creation comes up before crew creation? As players we made our characters and then decided on crew type. And now I wonder how it might be different to have the crew fully created before making the characters.

So I’ve been doing some serious work on a Planescape hack called #Gatecrashers.

So I’ve been doing some serious work on a Planescape hack called #Gatecrashers.

So I’ve been doing some serious work on a Planescape hack called #Gatecrashers. It’s not ready for public consumption, but I came to a realization which might be interesting to #DnD setting hackers out there.

Every Tavern should specialize in a Vice, and if possible link to a Faction/Rep/Heat.

Give your tavern scenes teeth.

Thoughts on game design, from a publishers perspective. Thread:

Thoughts on game design, from a publishers perspective. Thread:

Thoughts on game design, from a publishers perspective. Thread:

https://twitter.com/SeanNittner/status/969723982478901248

https://twitter.com/SeanNittner/status/969723982478901248

In the book, the crew infiltrate the Dimmer Sisters’ Inner Sanctum in order to grab the Artifact.

In the book, the crew infiltrate the Dimmer Sisters’ Inner Sanctum in order to grab the Artifact.

In the book, the crew infiltrate the Dimmer Sisters’ Inner Sanctum in order to grab the Artifact. It is a rather short, small Score.

I dont have the text at hand to count the obstacles but if I recall correctly after Engagement there’s 1. Jumping to the Window. 2. Dealing with the Aunt Ghost. 3. Prowling to the Ritual Room. 4. Interrupting the Ritual and 5. Grabbing the Artifact. Then 6. The flashback that lets them escape.

Id like to have a ballpark idea of number of obstacles for each score size.

How many minimum Action Rolls (i.e. obstacles that are bypassed on a 6) should we have for minor, small, standard, big and major scores?

I am finally getting my group to BitD.

I am finally getting my group to BitD.

I am finally getting my group to BitD. It’s a slow going and I really hope to keep up the momentum until we get to our first session.

Players decided to play a Hawkers game and I began to re-read the book. I like the option where Bazso gives Hawkers a product to sell. While the product that Bloodletters sold was just too awesome, I can’t replicate it but then it hit me. Bazso is part of that … society, so maybe he gets the new product from them? Perhaps it comes from Deathlands? I am still working on the effects, probably something eerie, maybe even beautiful until the crash comes.

Here’s the question. On page 305 there is a table of cults and cult practices. Is it intended to be read that cult and cult practice are on the same row or you just roll twice? I assume the former.

So I started my first game of BitD.

So I started my first game of BitD.

So I started my first game of BitD. It’s solo, with the single player as a Whisper and the crew being her and two NPC friends engaged as Hawkers of arcane wares.

I’m curious if anyone else has run Blades as a solo game, and if so, how they ended up handling any NPC crew members.

I have thought about either engaging the NPC crew members as expert cohorts, or fleshing them out fully as you would any other PC.