So I’ve been doing some serious work on a Planescape hack called #Gatecrashers. It’s not ready for public consumption, but I came to a realization which might be interesting to #DnD setting hackers out there.
Every Tavern should specialize in a Vice, and if possible link to a Faction/Rep/Heat.
Give your tavern scenes teeth.
Or, if not teeth, hooks.
Have you made any mechanical changes? I did quite a bit of tweaking to magic, heat, rep, vice & entanglements for my “blades in the broken lands” hack. I did one play test and the rule changes seem solid. I just need to get the setting from my head to “paper”
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It’s mostly a thought process. Taverns should never be safe for rogues – they should sink barbs into you to get you back. They are your vice merchants.
If you’re talking mechanical, then there’s possibly a (bad, will explain*) meta idea (borrowed from Wick’s Wilderness suppement) that you’re all sitting around in a tavern bragging about your adventures (to explain load and flashbacks, etc). Or maybe it’s just stupor. With a side of blackmail.
Taverns and innkeepers are your vice dealers. They are not safe and will mess you up if you play up. So who’s up for a tavern brawl?
*This is bad because we want Action Forward.
Eric Brunsell i realized you might be asking about the Planescape hack. Yeah lots of little tweaks, it’s running at about 40 pages, with another 40 dedicated to Sigil.
A lot of the words are directly from other sources though, so part of the process is reworking the descriptions into something slightly darker.
Keiran Sparksman sounds great. I’d love to see it sometime.