Flashback

Here, o scoundrel, is an archive of the Blades in the Dark Google+ community. It lived from Feb 24, 2015 to April 1, 2019. This archive includes every post that was active at the end. I’ve done my best to preserve the original authorship and content of each post and comment, though there are doubtlessly things that have been lost (especially links to other G+ posts and editable Google Docs).

Scoundrels continue to talk about Blades in the Dark and its offshoots here:

Before G+ eats itself, I suddenly had some ideas on how to add tactical mini play to Folded Steel (and possibly…

Before G+ eats itself, I suddenly had some ideas on how to add tactical mini play to Folded Steel (and possibly…

Before G+ eats itself, I suddenly had some ideas on how to add tactical mini play to Folded Steel (and possibly other Forged in the Dark games). Not sure if this is good or bad.

From “Stranger Inside: Immigrant Insights” by Croftwood Simmersale

From “Stranger Inside: Immigrant Insights” by Croftwood Simmersale

From “Stranger Inside: Immigrant Insights” by Croftwood Simmersale

I know two stories about the origin of the Sail Lighting Festival. The generally accepted meaning is a celebration; the gondoliers of Iruvian descent who are settled in the Ease choose to belong to Doskvol. The Onyxite led her Iruvian followers to Doskvol and burned the sails from their masts in a symbolic act of commitment to their new home, and ever after they navigated shallow boats in the shallow waters, eschewing the open sea.

To the boat families descended from Iruvia, the festival is more complicated. In the year 368 IE the Onyx Hermitage had been in Doskvol for three generations. The Conclave of U’Duasha sent them an emissary insisting that all vessels under Iruvian sailcloth must answer to Iruvia, and they required an arranged marriage to solidify ties with the homeland.

Myrsaka, the contemporary Onyxite, dramatically rejected their order. She demonstrated her command of the solidarity of her people by showing the emissaries every Iruvian sail in flames, the Ease burning a fortune for spite. That rebellion triggered a shadow war of assassinations in Doskvol and U’Duasha that lasted until Iruvia joined the empire as a tributary state over a century later. Myrsaka did not last a week after her symbolic act, but her many successors were steeled to resist because of her example.

They burn sails as a signal of their unity and their willingness to kill and die to keep the distance they earned from the tribal politics back home. They burn sails to signal that they are one tribe here, now, sacrificially if need be. This is not loyalty to Doskvol; it is loyalty to the other emigrants from Iruvia relocated in a strange and cold land. This is how they remind each other they choose resistance unto death rather than accepting an outsider’s orders.

Moderators for the Official Blades Forum

Moderators for the Official Blades Forum

Moderators for the Official Blades Forum

Hello Friends!

I’m accepting volunteers for moderators for the forthcoming Blades in the Dark forums. If you’ve been around here for a while and want to help out in the new digs after G+ closes, drop a reply here along with a way for me to contact you.

I only need a few volunteers at first, but anyone not picked now will go in my contact list for future moderators when needed.

Thanks!

I have what I think is probably a dumb question about Set Up Actions.

I have what I think is probably a dumb question about Set Up Actions.

I have what I think is probably a dumb question about Set Up Actions. The answer may be obvious, but its come up enough at my table that I need to get a solid answer!

When performing a set up action, how is effect measured against future actions that take advantage of the set up?

If a character performs a set up action and the gm decides it’s a risky position with a standard effect, we assume +1 effect level or improved position for follow up actions. But say the effect is limited due to something like tier or magnitude, do the subsequent actions get the same benefit? And on the other hand, if our set up action is executed to great effect, should we consider raising the bonus?

Thanks in advance!

This was a stretch goal, but I am giving it to all three backer tiers as a bonus and a thanks!

This was a stretch goal, but I am giving it to all three backer tiers as a bonus and a thanks!

Originally shared by Aaron Frost

This was a stretch goal, but I am giving it to all three backer tiers as a bonus and a thanks! It is the fantasy adventure the characters in Hair Metal Horror #2 were playing before that adventure starts. This particular adventure is a Kickstarter exclusive, so it won’t show up anywhere else.

Glam Metal just not your thing? No worries, the rules engine I have adapted from Blades in the Dark is highly portable and I will be slapping it under a post-apocalyptic hood very soon.

@shatteredpike (twitter & Instagram)

www.shatteredpike.com

Eight Days left:

https://www.kickstarter.com/projects/1576054163/hair-metal-horror-glam-metal-horror-rpg-zines

Let’s see if Google+ can help me, even in its last days…

Let’s see if Google+ can help me, even in its last days…

Let’s see if Google+ can help me, even in its last days…

Hull “Plating” feature

One of my players chose to play a Hull, and he chose “Plating” as one of its features.

Here it is what the rulebook says about it:

– – –

Plating: Thick metal armor plates.

– – –

and nothing more. On the other hand, the Hull character sheet give some more information, in the “Frame & Items” section:

– – –

Plating (special armor)

– – –

Though, I’m still confused. How the Hull “Plating” feature should work, I mean, mechanically speaking?

Hey, everyone.

Hey, everyone.

Hey, everyone. I wanted to announce that I’m currently tightening up design on a new project I’m excited about: a resurrection of a custom Blades campaign setting I posted about here a year or so ago.

I’ve been busy refocusing the game on dramatic player drama and larger than life science fiction trappings for a game I’m calling Moth-Light.

Moth-Light is set in a post fall world inspired by Horizon: Zero Dawn, Avatar (yes the James Cameron one), Nausica of the Valley of the Wind, Farscape, the Numenara RPG and more.

It’s got some major revisions to the standard Blades formula I’m excited about, including a focus on the power of promises and pacts, as well as the re-injection of some PbtA elements into the flavor of the game.

Over the next few months I’ll be working on fleshing out the rules book and lore and I should have more current rules previews soon.

This community, and that of the discord, have been valuable to me in developing the game and I’ve learned a lot from each of you.

💖Justin

https://moth-lands.itch.io/moth-light