Hi scoundrels !

Hi scoundrels !

Hi scoundrels !

I have a few questions about Load.

1) How often does it come up in your games ? Do you get your PCs in trouble because they look like mules or scoundrels every score ?

2) Do your players ever feel “punished” or at least limited by their initial Load choice ? For example, if someone chose to go “light” but really need to use an item, what do you do? Or, on the other end, if they chose to go heavy, got in trouble in social scenes specifically because of their load, but in the end didn’t use more than 3 items, how did they feel about it ?

3) Do you allow your players to change their load mid-score ? For example, if they get rid of an armor they already used up, or by plundering an armory for a couple of pistols ?

Thanks in advance !

Fellow hackers, a quick question :

Fellow hackers, a quick question :

Fellow hackers, a quick question :

Most hacks I’ve seen follow the “Twelve Actions in Three Attributes” to the letter, mostly reskinning the vanilla BitD Actions with new names, fitting the setting better. But how would you challenge that ? Do you think nine Actions (3 by 3) is too little ? What about fifteen (3 by 5) or sixteen (4 by 4) ? What are the balance issues that’d come up doing this ?

Hello everyone !

Hello everyone !

Hello everyone !

What would you guys think of making a “generic” Blades in the Dark hack ?

While working on possible hacks for BitD, I realized what I was trying to get to is the “quantum of BitD”, the barest bones of what makes a BitD game, especially in regards with special abilities. It reminded me of Simple World, by Joe Mcdaldno, which can be found here : https://buriedwithoutceremony.com/little-games/simple-world It’s “a streamlined, generic hack of Apocalypse World” ; and I consider it a good toolbox for the first steps of a new hack. I think making one could help for burgeoning hackers, or to quickly design one-shot hacks.

So… Opinions ? 🙂

http://buriedwithoutceremony.com/little-games/