6 thoughts on “Hi there scoundrels !”

  1. I’ve often thought about a Blades-hack that uses ideas from Black 7. In Black 7, you play black ops team infiltrating facilities and doing Bad Things. It’s a game laser-focused on stealth action. It basically uses clocks, where you make rolls to get to mission targets and take conditions depending how much attention you draw to yourself (Noticed) or how much cover you find (Exposed).

    FYI, here’s roughly how I’d make a Blades-Black 7 hack.

    Position would be the same for all PCs, reflecting the facility’s current alert level:

    Hidden hostiles not alerted

    Suspect hostiles alerted you’re about

    Hunted hostiles attack you, alarms wailing

    As Position gets worse, the consequences of being Noticed or Exposed get worse. Noticed is the default complication of an action roll; at Hidden or Suspect it worsens Position, at Hunted it means hostiles can attack you if you’re Noticed and/or Exposed. Hostiles first attack those Noticed and Exposed, then those just Noticed, and then those just Exposed. Hostiles can’t attack you if you’re neither Noticed nor Exposed.

    You become Exposed by trading for increased effect to get to a mission target, probably +2 effect. If you’re already Exposed, this trade makes you Noticed. Being Exposed mean -1D to all actions.

    These are sticky conditions, you must take an action to remove one. If you’re both Noticed and Exposed, you have to try to remove Exposed first. If you act when already Noticed, then Position worsens. You can make an action roll to reduce Suspect to Hidden, but only if no operatives are Noticed or Exposed. You can only reduce Hunted to Suspect by eliminating all hunters present.

    drivethrurpg.com – Black Seven

  2. I’ve got an idea rolling around in my head for a political-intrigue-focused hack where the positions would be more about how personally involved in the activity you are, so something along the lines of Removed, Committed and Exposed

  3. Intrigue and social games could gain a lot from this, using… let’s say Attitudes instead of position ? Kind of what they did for the “social fighting” in the Game of Thrones ttrpg – you could be Hostile, Dominant, Flighty…. Put the choice in the players’ hands instead of the DM… There’s potential here !

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