Things that are true in our Doskvol thanks to my players, for example:

Things that are true in our Doskvol thanks to my players, for example:

Things that are true in our Doskvol thanks to my players, for example:

•Ghosts can manifest incorporeal objects, like books they’ve owned or even written after death, into physical tangible objects. They also stay sane for longer, but the Spirit Wardens don’t care about that. You’re a ghost, you belong in a bottle.

•There are small sea demons, like leviathans but much much smaller, inside the lightning barriers. All over the canals. Their blood is even more potent than the giant leviathans, but they’re too hard to catch in an industrial manner, and the blood is too useful for research to be used as fuel.

All this in a few sessions, and we’re still basically on “Season 0,7”, we’ve not even made the crew yet because not all players have been present at the same time.

Oh, the Spider made a potion out of the pure leviathan blood. Knocked him right out for a week, and now he’s not alone in his head. Good times.

I may have used “like taking a sledgehammer to a tower” to describe something improbable to succeed, more than once.

I may have used “like taking a sledgehammer to a tower” to describe something improbable to succeed, more than once.

I may have used “like taking a sledgehammer to a tower” to describe something improbable to succeed, more than once… And I haven’t even been able to play a proper game yet.

Anyone have a short-ish video that shows how the game is played?

Anyone have a short-ish video that shows how the game is played?

Anyone have a short-ish video that shows how the game is played? I’m trying to sell the game to my playgroup, but having a hard time finding reviews/short plays/”WTF is…” type stuff. 🙂

How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

Technically the GM could need 10(?) for an exposed lower tier target on the crews turf, but I think that is such an edge case that it’s not really worth stockpiling for.

So, I were about to finally print the quick start pdf, and then my printer decided the printer head needs to be…

So, I were about to finally print the quick start pdf, and then my printer decided the printer head needs to be…

So, I were about to finally print the quick start pdf, and then my printer decided the printer head needs to be changed. :I

Would it be fine to deliver the file to my local Staples-equivalent and get it printed there? John Harper

Has anyone tried/thought about running a “living Doskvol” game?

Has anyone tried/thought about running a “living Doskvol” game?

Has anyone tried/thought about running a “living Doskvol” game? What I mean is a game where the members of the crew aren’t necessarily the same each session. I think I might give it a shot at my local game store.

It’s time to crack skulls and chew bubble gum, and she’s all outta gum…

It’s time to crack skulls and chew bubble gum, and she’s all outta gum…

It’s time to crack skulls and chew bubble gum, and she’s all outta gum…

Dial the time period back a bit, throw in a faction that decides the Bluecoats have gotten away with corruption for long enough, and go at it. You and your troupe of zealots against the underworld/undead of Duskwall.

“Flailing at the Dark”, eh?

(I may or may not be serious with this. ;P)

Anyone working on a Roll20 character sheet?

Anyone working on a Roll20 character sheet?

Anyone working on a Roll20 character sheet?

I may just go ahead and make a super simple one with just the skills tacked into  dice buttons, but if someone is already doing this, I’ll offer my meager html/Roll20 experience to help. 🙂

Need to sleep a few hours now though, I’ll check back later.