In the ongoing misadventures the Silver Tendrils picked up a new recruit and continued to antagonize the Red Sashes,…

In the ongoing misadventures the Silver Tendrils picked up a new recruit and continued to antagonize the Red Sashes,…

In the ongoing misadventures the Silver Tendrils picked up a new recruit and continued to antagonize the Red Sashes, all whole advancing the plot of their bizarre god. This time we leaned on the Billhooks to earn good will with the citizens and secure some turf. We also engaged in some mystical sabotage of Red Sash related holdings in the docks and their base in Crow’s Foot. Part of this involved a formal duel between my cutter and a Sash, and me punching out one of our whispers for interfering with said duel. A power struggle between myself and the whisper seems inevitable.

We are also settling into a weird niche of supernatural drug dealers (one of the whispers noticing Ghost Market on the Hawker sheet cemented it), which is making the GM more comfortable on scores. I think he was hard pressed on what to do with a low tier cult.

Curious if anyone has come up with some interesting Iruvian Sword arts?

Curious if anyone has come up with some interesting Iruvian Sword arts?

Curious if anyone has come up with some interesting Iruvian Sword arts? My cutter has the reluctant swordsman thing going on, but neither my GM or I have come up with any good ideas for his style when he inevitably will draw his sword.

While waiting for V8 I find myself thinking back to hack ideas, and am really wanting to use the rules to run a…

While waiting for V8 I find myself thinking back to hack ideas, and am really wanting to use the rules to run a…

While waiting for V8 I find myself thinking back to hack ideas, and am really wanting to use the rules to run a government response/spy team calling back to things like Warren Ellis’s run on Stormwatch or Planetary.

Had the first session for our new Cult, the Silver Tendrils.

Had the first session for our new Cult, the Silver Tendrils.

Had the first session for our new Cult, the Silver Tendrils. Apparently the GM wasn’t quite prepared for a Cult so hilarity ensued. (People were glued to the Iruvian Consulate in the name of our Alluring and Cruel god.)

Can anyone enlighten me on how far along the Blades Against Darkness hack is?

Can anyone enlighten me on how far along the Blades Against Darkness hack is?

Can anyone enlighten me on how far along the Blades Against Darkness hack is? I have a cadre of players who are more keen on the wandering adventurers than the crew of rogues, and think they would be interested.

Are there any rules about reducing the crew’s wanted level?

Are there any rules about reducing the crew’s wanted level?

Are there any rules about reducing the crew’s wanted level? My players misbehaved a good bit on their first few score, and are now trying to get that wanted level back down into the realm of reasonable. 

In the continued misadventures of the Oath Breakers the crew managed to anger the Imperial Guard on behalf of the…

In the continued misadventures of the Oath Breakers the crew managed to anger the Imperial Guard on behalf of the…

In the continued misadventures of the Oath Breakers the crew managed to anger the Imperial Guard on behalf of the Inspectors and ended up adopting a ghost child and helping it posses the body of a Guardsman the cutter killed…. this won’t end badly at all