John Harper  the Hacker level says “you can edit them and make your own hacks or new Editions of the Game” does this…

John Harper  the Hacker level says “you can edit them and make your own hacks or new Editions of the Game” does this…

John Harper  the Hacker level says “you can edit them and make your own hacks or new Editions of the Game” does this also count for an edition in a foreign language of the game (German)

How do you define “Edition” ?

Modern-day Blades, pulling off quite a fancy heist. 4 coin, and then some!

Modern-day Blades, pulling off quite a fancy heist. 4 coin, and then some!

Modern-day Blades, pulling off quite a fancy heist. 4 coin, and then some!

http://www.dailymail.co.uk/news/article-3029066/Robbery-gang-use-heavy-cutting-equipment-break-vault-Hatton-Garden-jewellery-district-steal-300-safety-deposit-boxes.html

Hello!

Hello!

Hello!

I’ve just backed the Kickstarter campaign after a week of excitedly following its rise and rise. Lovely stuff.

Although in some respects Blades in the Dark is not the ideal game for the format, I’m interested in either playing or running a play-by-post campaign on (probably) www.tavern-keeper.com or similar (see link).

I’m based in the UK and have limited time availability for Hangouts or face-to-face meetings, so the format is ideal for me. And I know I’m not alone in that!

http://www.tavern-keeper.com

A couple questions for GMs.

A couple questions for GMs.

A couple questions for GMs.

Suppose I want to put up a score to assassinate the Red Sashes Boss.

I make a pair of 4 sect. clocks fot thugs, another two or three 6 sect. for THUGGSS, and a 10 sec. clock for the boss, who is really not to be trifled with.

1) If they kill the boss, the score is over, right? Even if, ingeneral, the other clocks aren’t depleted? I’d say yes.

2) What stops a Gm from putting out 20 clocks, just because “this is going to be very hard, right?”

Is there any safety mechanism other than “be a fan”?

Dead can Dance’s dark wave album aion seems like a good fit for Scott Lynch or Duskwall it’s pretty odd and so if…

Dead can Dance’s dark wave album aion seems like a good fit for Scott Lynch or Duskwall it’s pretty odd and so if…

Dead can Dance’s dark wave album aion seems like a good fit for Scott Lynch or Duskwall it’s pretty odd and so if you think gothy music sucks you might not be into it but there’s odd classical music throwbacks as well as eastern style chants cool beats and some neat lyrics… I like it because it’s not that obtrusive you can just put it in the background …

BitD has a lot of different cool mechanics that might be actual “scenes” if the group decides they’re interested in…

BitD has a lot of different cool mechanics that might be actual “scenes” if the group decides they’re interested in…

BitD has a lot of different cool mechanics that might be actual “scenes” if the group decides they’re interested in the details.

 

I’m finding as I run it that I want to try to be more explicit about the level of detail we’re going to get into for any given mechanic before we enter into it. Whether it’s first or third person, how much is actual dialogue and how much is a conveyance of the general nature of a conversation, etc. These are things I struggle with a bit when running all RPGs.

 

The game is flexible enough that nothing breaks and we can navigate through it, but following some of the scenes I feel like either:

 

1) I didn’t provide a level of detail/color that was sufficient for the scene because I didn’t quite have a handle on the level of detail that would be appropriate when entering into the scene/mechanic and

 

2) The other players and I may have had different expectations about how much would be covered or glossed over.

 

You can negotiate all that during or before and it’s fine but I’ll be curious what the final game text says about some of these issues. While we’re playing I feel like we’re sort of “finding our way forward with generosity” similar to games like Fiasco or Archipelago, but with mechanics more akin some other games.

It’s going to take some practice, I think.