Under Jeremy Kear​ ‘s guidance, we updated our or game to the final rules yesterday, converting our crew, The…

Under Jeremy Kear​ ‘s guidance, we updated our or game to the final rules yesterday, converting our crew, The…

Under Jeremy Kear​ ‘s guidance, we updated our or game to the final rules yesterday, converting our crew, The Telestic Order, into a cult. Oh what fun. The game ran smooth as silk. The final playbooks felt very balanced and cool. The book itself is easy to reference during play. Great stuff! Thank you John Harper​ and team for an amazing game!

Has anyone done a Planescape / Blades in the Dark mash up?

Has anyone done a Planescape / Blades in the Dark mash up?

Has anyone done a Planescape / Blades in the Dark mash up? It could be a fairly easy conversion:- BitD playbooks and crews as written. Use Planescape’s factions. Everyone starts with a Vice related to their alignment. Or would one of the upcoming settings, like blades against the dark, do a better job?

I promised to run Hives of Scum and Villainy for a small con coming up at the end of this month.

I promised to run Hives of Scum and Villainy for a small con coming up at the end of this month.

I promised to run Hives of Scum and Villainy for a small con coming up at the end of this month. So as a stopgap, here’s what I have made, until the official-unofficial version comes out.

https://www.dropbox.com/sh/m522offapzlgmxe/AABYz-qvfRyYgE_GsaAYpHCEa?dl=0

https://www.dropbox.com/sh/m522offapzlgmxe/AABYz-qvfRyYgE_GsaAYpHCEa?dl=0

About to begin a game with our very large crew, The Telestic Order! Wish us luck!

About to begin a game with our very large crew, The Telestic Order! Wish us luck!

About to begin a game with our very large crew, The Telestic Order! Wish us luck! 

Jeremy Kear​​ Jason Taylor​​ Michael Rout​​ Ben McGreevy​ Alec Doughty​​ Hayden Morse​​ Scott Cadoo​​

We had our first play with v3.3 last night and it was awesome!

We had our first play with v3.3 last night and it was awesome!

We had our first play with v3.3 last night and it was awesome!

The new harm rules have really hit a sweet spot I think. The choice between taking stress and taking harm felt quite strategic and the narrative harm mechanic worked very well for us.

The new tables and layout felt very easy to use. Downtime was quick and no fuss, but still punctuated with interesting choices. The new action table results felt just right. The listed consequences and opportunities for escalation all worked really well.

Can’t wait to play again! 

Dishonored 1 just went on sale. I’m going to check it out. http://store.steampowered.com/app/205100/

Dishonored 1 just went on sale. I’m going to check it out. http://store.steampowered.com/app/205100/

Dishonored 1 just went on sale. I’m going to check it out. http://store.steampowered.com/app/205100/

http://store.steampowered.com/app/205100

I was looking at the new hold diagram, and it occurred to me how awesome it would look superimposed over the map of…

I was looking at the new hold diagram, and it occurred to me how awesome it would look superimposed over the map of…

I was looking at the new hold diagram, and it occurred to me how awesome it would look superimposed over the map of Crowsfoot. Imagine seeing your crew’s hold physically on the map, and having different hold charts for different regions of Duskwall. Maybe something to hack down the track?

I’m in two Blades games at the moment, which is great…The only trouble I’m having is remembering who we betrayed…

I’m in two Blades games at the moment, which is great…The only trouble I’m having is remembering who we betrayed…

I’m in two Blades games at the moment, which is great…The only trouble I’m having is remembering who we betrayed in each game! In one game game we went with the Red Sashes, and the other, the Lampblack’s >.<

Teamwork question…

Teamwork question…

Teamwork question…

In the Quickstart it says to only change who’s on point  after a special teamwork move is used (Lead, Overcome, Setup). It also says you have access to normal rolls while you’re on point. This seems to imply you could take multiple normal rolls without changing who’s on point Is this correct?

I think I have been getting my players to change after each action, whether it was a special move or not. To be honest normal rolls are much more common for our group than teamwork rolls. It feels like point should change after each action, but I’m just a bit stumped by this rule.