So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of…

So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of…

So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of anxiety as I haven’t run it before, but this is how you grow as a person, right?  Anyway – I’m wondering what an appropriate challenge level should be for a job – one clock per player?  X segments per player, spread evenly or unevenly over a series of clocks – I searched a bit and didn’t see anything like this tackled, but if there’s a discussion and or answer already, let me know. Thanks!

One of my players wants to know if Murder can be used if the intention is to wound but not fatally…

One of my players wants to know if Murder can be used if the intention is to wound but not fatally…

One of my players wants to know if Murder can be used if the intention is to wound but not fatally…

This might be of interest to some. This series sounds in our vein:

This might be of interest to some. This series sounds in our vein:

This might be of interest to some. This series sounds in our vein:

ww.amazon.com/Ouroboros-Thomas-Xuelition-Christopher-Turkel/dp/1935961373/ref=sr_1_3?ie=UTF8&qid=1429042203&sr=8-3&keywords=Christopher+Turkel

The Kindle versions are cheap. Might be worth a look.

Here’s the back-story for my first BitD character.

Here’s the back-story for my first BitD character.

Here’s the back-story for my first BitD character. It’s a rough draft, so pardon any grammar mistakes.  What do ya’ll think?

History

Scrim was born in the year 824 into a clan of miners living in the Thorite Mountains (South of Duskwall).  His father was considered a ne’re-do-well by the clan elders and was in and out of jail all of Scrim’s life.  His mother died of the plague when he was 12 and Scrim had to look after himself from then on.  Scrim worked in the mines at a young age but even though he worked hard the supervisors treated him like dirt.  Scrim’s grandfather was a talented locksmith who took him as an apprentice for a couple years before he died under mysterious conditions.  The authorities suspected that Scrim had something to do with it but had no proof.  They refused to give him his job in the mines back, and they would not allow him to take over his grandfather’s business, so Scrim was forced to a life of crime. He found that he had a knack for it, and his talent for stealth combined with his knowledge of locks served him well. Unfortunately, the close-knit enclave proved too small a pond for a big fish like him, and he chose to leave before he was hooked and gutted. He made his way to Duskwall in the year 845, after doing some hard time in Wintercliff. Scrim is bitter about his youth and how his clan treated him, and this makes him more serious than most folks his age.  He is prone to a brooding silence, except when has had enough drink, when he likes to tell lies and pull pranks.  Scrim is ambitious, and looks out for his own best interests in all matters, but he is not overly cruel, or totally without morals.  He will not harm women or children generally, and won’t steal from those that are crippled or starving.

Anyone working on a Roll20 character sheet?

Anyone working on a Roll20 character sheet?

Anyone working on a Roll20 character sheet?

I may just go ahead and make a super simple one with just the skills tacked into  dice buttons, but if someone is already doing this, I’ll offer my meager html/Roll20 experience to help. 🙂

Need to sleep a few hours now though, I’ll check back later.

I’m warming to the idea of some kinda post-apocalyptic Mordheim setting alternative.

I’m warming to the idea of some kinda post-apocalyptic Mordheim setting alternative.

I’m warming to the idea of some kinda post-apocalyptic Mordheim setting alternative. (Art by François Baranger – http://www.francois-baranger.com/)

What’s the general consensus on firearms technology in Duskwall – matchlocks, flintlocks, revolvers, what?

What’s the general consensus on firearms technology in Duskwall – matchlocks, flintlocks, revolvers, what?

What’s the general consensus on firearms technology in Duskwall – matchlocks, flintlocks, revolvers, what? Just curious where most people are falling on the industrial/fantasy spectrum