Who do I need to talk to if the password given in kickstarter for the link released is wrong?

Who do I need to talk to if the password given in kickstarter for the link released is wrong?

Who do I need to talk to if the password given in kickstarter for the link released is wrong?

“WHY CON?

“WHY CON?

“WHY CON?

Because Cons are the best.”

I’m absolutely loving the Grifters! Serious kudos to Rob Donoghue — roleplaying cons is a really tough space to design for, but Blades makes it possible, and IMHO Rob makes it practical. Really enjoyed the supplement — informative, well-thought-out and sometimes wonderfully laid-back. I’m sure it’ll be even better in future updates.

There are three things I’d love to see in the final version.

1. I think this could really use a long-form example. Figuring out where you start, how “complications” look and how you get over them, etc. etc., is a lot of what’ll be tough here. An example that goes through an entire score would be a huge help.

2. I’d really love some attention to when a score doesn’t succeed. I’ve had trouble before with Stealth missions, where sometimes failures seem to have no middle ground between “no consequence whatsoever” and “you’ve been discovered and the whole mission is blown to hell.” For Grifters, the same is true, and possibly even much more so — a Grifter whose face is on posters all over Duskvol is going to have serious trouble making a score ever again. And at the same time, making failures and complications meaningful but balancing that with “ACTUALLY that was the plan all along” is pretty hard.

(BTW the answer to at least half of this is probably “clocks.”)

3. I’d really like to be able to fit cons into Blades’ framework for defining a score — where you pick a few salient details, depending on the type. “Grifters” makes a lot of gestures in this direction, discussing where you actually start out in defining a con score. But narrowing it down to a few details, like we have for other type scores, would be incredibly helpful. Even if it’s more like “pick three elements from this list of ten, and define those,” that’d still be awesome (and feel more Blade-y to me 🙂 )

Again — fantastic work. I’ve been waiting for this since the original Kickstarter, and I’m absolutely delighted. Thank you to all of you!

Silk and Silver is the first novel set in Doskvol.

Silk and Silver is the first novel set in Doskvol.

Silk and Silver is the first novel set in Doskvol. A raid on the Grinders gets greedy and goes sideways, splitting the River Stallions crew. Can Saint, their leader, forestall a gang war with the Skovs? How far will he go to protect his crew?

This novel unpacks how Blades in the Dark looks from a fictional perspective, echoing the rules and inviting you in as a tourist with a front-row seat for skullduggery in Silkshore.

“I built the anvil and stoked the fire, but Andrew has drafted and forged his own blade here, and it is a keen one.” – John Harper, creator of Blades in the Dark.

You can get it today in paperback or hardcover, and there are Lulu coupons: LKAB317CD for 15% off and ONESHIP for free ground shipping. They stack together!

http://www.lulu.com/shop/andrew-shields/silk-and-silver/paperback/product-23886339.html

http://www.lulu.com/shop/andrew-shields/silk-and-silver/hardcover/product-23886627.html

Mirror and Bone is the second novel, and its first draft is completed and available to my patrons. This month, I’ll start the third novel. So, this is a great time and a great way to slip into the shadows and see some rogues at work.

https://www.patreon.com/andrewshields

http://www.lulu.com/shop/andrew-shields/silk-and-silver/paperback/product-23886339.html

Hi. I’m late to the game, and I’ve searched, but can’t find an answer:

Hi. I’m late to the game, and I’ve searched, but can’t find an answer:

Hi. I’m late to the game, and I’ve searched, but can’t find an answer:

Stock Blades in the Dark seems to have a very unclear relationship between fictional time, and the score-downtime cycle. If a character goes on a vice bender for a “few weeks”, and the player is going to play an alternate character, roughly how many scores is that?

Please don’t answer just either “it depends” or “follow the fiction”. Obviously those, but I don’t have any benchmark to compare to.

Really appreciate the new backer update, especially the stretch goal timeline!

Really appreciate the new backer update, especially the stretch goal timeline!

Really appreciate the new backer update, especially the stretch goal timeline!

One relatively minor thing that wasn’t touched on: still planning on selling U’Duasha separately? I know it was mentioned a while back as being in the works.

Are there any thoughts on one-on-one gaming with BITD?

Are there any thoughts on one-on-one gaming with BITD?

Are there any thoughts on one-on-one gaming with BITD?

– Tough getting a group together, but my wife and I have gaming opportunities. Is it possible to play BITD this way? If so, what changes should I consider to the rules?

Any input is appreciated, thanks!

(Cross-posted in the BitD MeWe group…)

(Cross-posted in the BitD MeWe group…)

(Cross-posted in the BitD MeWe group…)

I have a question specifically about Band of Blades (I have the 1.0 beta rules).

The rules say it needs 4-5 players (the GM plus 3 or 4 players). Is it possible to run with 6 players (GM + 5)? If so, what changes need to be made? I’d like to run a BoB campaign, but I have 5 other players and I can’t really ask a player to just sit out for the next campaign.

I can see that it would mean the Spymaster and the Lorekeeper Roles would both be used. Would that break things? Be too big of an advantage?

It would also mean more legionnaires on each mission (meaning more Stress that can be used, etc.).

NOTE: I haven’t run Blades in the Dark or any other Forged in the Dark games before, so my understanding is all based on reading the rules.

I feel like this is pretty good exposition for a closing chapter.

I feel like this is pretty good exposition for a closing chapter.

I feel like this is pretty good exposition for a closing chapter.

From “Six Essential Techniques for the Indispensable Tutor” by Professor Ara Dalaasia

History lends a veneer of inevitability to the past. Education is a large part of this, as we are taught in a context of getting answers correct, memorizing key facts that mattered about the outcome, and naming influential figures. As I prepare young minds for politics, I present history across two sides; what could have happened, and what did, in the end, occur. I feel it is critical for the minds that will shape our future to understand that the swirling mass of successes and failures upon which decisive events rest could have produced other outcomes that would seem equally unavoidable. I teach them to distrust certainty, interrogate inevitability, and consider alternatives. Only then can the news of the day connect with interpretation of the past—only through the diaphanous veil of ‘what could have been.’