My latest blog post – an update on my current hectic RPG scene including two BITD campaigns, writing and why I’m…
My latest blog post – an update on my current hectic RPG scene including two BITD campaigns, writing and why I’m feeling lucky to be posting about imaginary worlds in the first place.
Another scum and Villiany question. I am totally stuck on ship quality for maintenance purposes. What is the “/” for? I know it must mean two different applications or something but can find it nowhere. Also, what exactly am I adding together? So, let’s look at the stardancer on page 122. Crew quality 0/3, engines 1/4, hull 2/4 weapons 0/2. So is it 19 divided by 4 for cost of 4? Or 16 divided by 4 for a cost of four. Either way seems kind of high. Any help and/or page numbers would be appreciated.
Posted these a while ago, but I’ve improved and expanded the file: character cards for Blades games, made with real…
Posted these a while ago, but I’ve improved and expanded the file: character cards for Blades games, made with real daguerrotypes, and laid out for cutting. It’s grown to 138 characterful portraits of weird and wonderful NPCs. Enjoy. 🙂 https://www.dropbox.com/s/cbkkgvsg7m5ls56/BladesCharacterCardsv03.pdf?dl=0
New to Blades and seeing a lot of discussion on Position/Effect.
New to Blades and seeing a lot of discussion on Position/Effect. Seems like it boils down to simply Risk/Reward. Or that’s at least another way to put it.
The current issue of Real Science Adventures (the Atomic Robo comic’s folks) is called “The Nicodemus Job” and it’s…
The current issue of Real Science Adventures (the Atomic Robo comic’s folks) is called “The Nicodemus Job” and it’s abut a group of five thieves that need to steal a bunch of heretical texts from the biggest library in Constantinople in a pulp adventure version of the 11th century. it’s still ongoing and it is great.
they have less backstabbing and murder and more theology and donkeys then the average Blades game I ran, but it’s great – especially the part were the plan goes to shit.
You are a team of outcasts in a futuristic world decimated by the magical Outbreak. You resist against ruthless megacorps, warring gangs, scheming bureaucrats, and shadowy cults, with one chance at a better life: be useful to those in power. Some might call you a mercenary; some might call you a sell out. You call it surviving.
As you compromise your ideals for success, your team will sink down to a new level of conformity. Cross a threshold, and the campaign’s narrative will twist to reflect back a growing darkness in the world around you. You will have to choose: maintain your ideals; save your community; or embrace corruption in your rise to power.
The system is designed for your group to create your own world. The structured world creation will help you define your group’s unique dystopian flavor and supernatural powers, then project those elements into an alternative future of your design.
Significant Updates:
More developed safe house and neighborhood system, tied directly into entanglements
Addition of team ambitions and goals, to focus play
Integration of Brie Sheldon’s script change tool to help manage tone and player comfort (really helps manage some of the potentially dark themes in the game)
Refined contact mechanics to make contacts central to gameplay (and get rid of the idea of a set fixer)
Refined PC and team playbooks with a continued emphasis on narrative abilities (now with propaganda/slander-spreading Performers!)
Example worlds and factions for pick-up-and-play, along with quick reference sheets for frequently used mechanics.
Overall:
It’s almost exactly 2 years since I shared version 1.0 of this game. I intended it to be a quick hack, but the passion and support for the Forged in the Dark community inspired me to keep improving this concept, which has been an awesome experience. So thank you!
Playing Dogs in the Bark and we are attempting to examine the murder scene of Ironman (good ol’ boy), the gang…
Playing Dogs in the Bark and we are attempting to examine the murder scene of Ironman (good ol’ boy), the gang leader of the Black Hackle Gang who was murdered and the Rats were blamed. Desperate position to look at the laundry room where he was supposedly pushed off the balcony, where a group of washer women are currently in.
Cue my Pedigree swaying them to rub her belly in the hallway as the rest of the crew sneaks in through the open door under a sheet. Rolled a crit
So my group of Hawkers, the North Port Revenant, went strait from messing with the Fog Hounds in season 1 to “Let’s…
So my group of Hawkers, the North Port Revenant, went strait from messing with the Fog Hounds in season 1 to “Let’s blow up the Crow’s Nest!” in season 2 when I revealed that the Crows had just barely interfered with one of their drug dealers. As far as I know none of them watch actual plays, so they didn’t just get the idea from the Bloodletters.
How many of y’all have had crews threatening to blow up the Crow’s Nest? Is this a common thing?
To be fair, my group blows things up and starts fires by default. They got their name by burning down a warehouse in the Old North Port.