I’m proud to announce the next step for #aFistfulofDarkness, the Weird West hack.

I’m proud to announce the next step for #aFistfulofDarkness, the Weird West hack.

I’m proud to announce the next step for #aFistfulofDarkness, the Weird West hack.

After some playtesting you can download the new and first Beta version of the pdf here: https://drive.google.com/file/d/1ZfLFN2FFu0Xbr64EOe0o1beIYyDetgg8/view?usp=sharing

Changes:

Changed Forge Action to Craft, Insight changed to Wits, changed War to Feud, fixed Tribe XP Trigger, fixed Revenant XP Trigger, updated Items, added Scenes, added Player’s Kit & reordered content, optimized Character- & Possesheets, new Posse Upgrades instead of Fine Horses, improved Table of Content, added Achievements, deleted degrading claims, updated Quotes, updated Tables.

Hope you like it, hope you give it a try. Give those demons hell!

Older versions and other aFod stuff here https://productivemonkey.wordpress.com/portfolio/a-fistful-of-darkness-2018/

https://drive.google.com/file/d/1ZfLFN2FFu0Xbr64EOe0o1beIYyDetgg8/view?usp=sharing

In an infiltration, you don’t start at cracking the safe.

In an infiltration, you don’t start at cracking the safe.

Originally shared by Oliver Granger (watergoesred)

In an infiltration, you don’t start at cracking the safe. First, you get past the perimeter guard, break in through the roof, bypass the inner security, and only then get in front of the safe. Likewise, there’s a way to pace a con.

Deception plans This rejigs the Code Black Hack for deception scores, particularly longer cons. A deception is about getting someone to do something. It uses trickery but that’s merely the means, not the end. A con differs from a simple deception mainly…

http://watergoesred.wordpress.com/2018/12/23/code-black-hack-deception/

I know there is the Hacks and Add-ons filter in this discussion.

I know there is the Hacks and Add-ons filter in this discussion.

I know there is the Hacks and Add-ons filter in this discussion. But it would be really great if someone could gather all of the tools posted to this community. Before Google+ goes away so we can bookmark them.

If you have ever created a tool for Blades in the Dark (such as a faction map or a template for NPCs) then post them on this comment. I’ll do my best to gather them over the next couple of days.

A Fistful of Darkness – new Download page

A Fistful of Darkness – new Download page

A Fistful of Darkness – new Download page

Be prepared for when G+ is no longer among us. I added a new download page at my wordpress spot:

https://productivemonkey.wordpress.com/portfolio/a-fistful-of-darkness-2018/

#aFistfulOfDarkness

BTW First Beta release is coming soon…

https://productivemonkey.wordpress.com/portfolio/a-fistful-of-darkness-2018/

At Death’s Door: Three and Twelve

At Death’s Door: Three and Twelve

At Death’s Door: Three and Twelve

In imagining a hack of Blades, one of the biggest questions is: do I change the basic actions:attributes. For many the answer is “no.” Especially if your hack involves heists and crime, things the Blades system does well, the defaults are a great fit. Perhaps with some tweaking of ATTUNE to fit your magic system or TINKER to move away from the electropunk feel.

For At Death’s Door I wanted to provide a game that focused more classical adventure tropes, including mystery adventure, complicated social drama, and exploration. I considered doing minor modifications, but the more I looked at them I realized the three attributes needed to change and, with them, the twelve actions.

Attributes and Actions are to FitD what Modifiers and Basic Moves are to many Apocalypse world games. Changing them really alters the feel of the world and informs us as to what our game is ABOUT.

Bellow are the ones I’ve developed for ADD. What do they tell you about my game?

THE THREE ATTRIBUTES

A characters competency is described by 3 attributes reflecting the ideals of Mandate society.

DISCIPLINE: The ability to remain calm under pressure, usually through training. Used to resist consequences from mental or physical strain.

GRACE: Elegance of movement and voice due to innate beauty or refined. Used to resist consequences from social or physical injury.

EXCELLENCE: Skill refined through learning and knowledge. Used to resist consequences from deceit or misunderstanding.

THE TWELVE ACTIONS

Each attribute is divided into 4 narrative actions a character may employ to accomplish their goals.

Under Discipline …

Command: Demanding attention and obedience through rank or force of will. Possibly the leverage of social status, but Maneuver might prove less obvious.

Skirmish: Scuffling or engaging in close combat, whether with a pistol or fists. Possibly an attempt at intimidation but Command might be less violent.

Track: Following a clue or a quarry. Hunting down a target or coursing a trail.

Possibly searching for detailed information but Study could be quicker.

Volley: Firing a shot accurately with a musket or bow. Possibly hurling insults but Converse might draw less ire.

Under Grace …

Converse: Engaging someone in communication, whether through speech or some other shared language. Possibly with lies or misdirection, though Mislead might be less transparent.

Finesse: Performing fine movement whether to play an instrument, guide a mount, or dance. Possibly fencing in a duel though Skirmish may prove deadlier.

Maneuver: Positioning oneself with speed and power. Running, vaulting or applying social acumen. Possibly taking the wheel of a ship, though Operate may be less harrowing.

Mislead: Causing someone to ignore your deeds or believe an untruth, whether with lies or omissions. Possibly crafting a distraction, though Devise might accomplish the task more thoroughly.

Under Excellence:

Dabble: Experimentation in occult practices or tinkering in complex machinery. Possibly picking a lock, though Finesse may prove the superior route.

Devise: Cunning in craft or shrewd planning. Putting together clues based on current information. Possibly deducing a spiritual connection, though Dabble may prove more intuitive.

Operate: Use and execution of complex tools or mechanisms for their intended purpose. Possibly firing a gun, though Volley might be more accurate.

Study: Close observation. Comprehension of information read or absorbed. Possibly determining speed and direction, though Track would be better suited.

Been working on this for a bit and I’m still not happy with it, but here’s the Quick Start Guide for #BeamSaber.

Been working on this for a bit and I’m still not happy with it, but here’s the Quick Start Guide for #BeamSaber.

Been working on this for a bit and I’m still not happy with it, but here’s the Quick Start Guide for #BeamSaber. It’s about a third the size of the full rules. I’d like to slim it down more but it’s tough.

https://docs.google.com/document/d/1Q6bn2s038HLIw9DXYPoDYxk2QfAtSsm5nUZOJQ-lxns/edit?usp=sharing

Trapped in an MMO Hack: Courage

Trapped in an MMO Hack: Courage

Trapped in an MMO Hack: Courage

One thing that many people dislike about Blades in the Dark as a system is Harm. Harm is a very hard thing to get rid of, often taking multiple downtime sessions to get rid of entirely and wasting many coin and downtime actions in the process.

For my hack, Glitch in the System, Courage (a remap of Stress) will be the main tracker of harm. In my hack, harm isn’t perminent and is fairly easy to recover from given they’re in a video game setting. Courage does all the same things as stress would, until you’re in combat.

When you enter a combat situation, any harm dealt to you is taken away from your Courage. This means that if you used up a lot of courage earlier in the quest or during freeplay, it could make you an easier target to eliminate in combat, not necessarily because your narrative hit points are lower, but because you don’t have as much emotional stamina as usual to deal with the situation and remain calm.

If your Courage hits 0 during combat, your avatars dies and respawn later. If it hits 0 out of combat, you’re removed from the action for a short time. Either way, you suffer Trauma. Death isn’t perminent in a video game.

In combat, damage is resisted through the Aggro system (described in a previous post of mine); and pushing/assisting/other teamwork actions are also taken over by Aggro during this time, giving the players a little more breathing room to fight with.

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark.

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark.

Originally shared by Oliver Granger (watergoesred)

The Code Black Hack changes how to set the position of action rolls on scores in Blades in the Dark. Position reflects the alert level of nearby hostiles and has rules for how the scoundrels actions worsen or improve their position.

This is a hack of Blades in the Dark, inspired by the RPG Black 7. In Black 7, you play black operatives infiltrating facilities and doing Bad Things. It’s a game laser-focused on stealth action, where you make rolls to get to mission targets and take…

http://watergoesred.wordpress.com/2018/12/17/code-black-hack/

Neon Black v 2.3 is live!

Neon Black v 2.3 is live!

Neon Black v 2.3 is live!

You can read the rulebook and access the playbooks and play sheets here:

https://drive.google.com/open?id=1cbt2AZPj7wHPvyn4jA7V3jBpWt9449pK

This is the latest version of my cyberpunk forged in the dark game. I’ll be playtesting starting in the new year. Still have a lot to do but I’m happy with where I am at the moment.

In Neon Black you play as a clever and scrappy crew of characters who are down on their luck and desperate to survive in a near-future world full of monolithic corporations, strange alien artificial intelligences, and underworld gangs. Steal from the rich, expose corporate lies, and make your mark in the year 21XX.

Included is almost everything you need to run my cyberpunk hack of Blades in the Dark, including:

– Character playbooks for the Click, Suit, Sleuth, and Rank. Play as a hacker, a corporate shill, a charming rogue, or a veteran soldier.

– Crew playbooks for Punks, Mercs, and the Start-Up. Create a gang of hackers, guns for hire, or a small business trying to make the next big thing.

– Rules, factions, and items reference sheets for you to print or download for ease of play.

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

This week’s #BeamSaber blog update is a Mission Report from The Cenotaph campaign.

BRIEFING: The Society For Wider Understanding has collected intel on a number of skirmish sites and weapons caches. Jason Bassel of The Raccoons want you to steal the intel for them from the SWU’s offices in either Journey City or Fort Jovanol.

https://beamsaber.libsyn.com/mission-report-05-a-favor-in-writing

https://beamsaber.libsyn.com/mission-report-05-a-favor-in-writing