And the Clan Sheets
https://drive.google.com/open?id=1u0zlOLZ4L7cZuHMU-_Iq8GPOz48O4zdo
And the Clan Sheets
And the Clan Sheets
https://drive.google.com/open?id=1u0zlOLZ4L7cZuHMU-_Iq8GPOz48O4zdo
Hi everyone! i have an update of my hack about Vikings.
Hi everyone! i have an update of my hack about Vikings.
I take the opportunity to comment a little on the new action rating system.
Insight
SCOUT a location or situation to gather information; sense trouble before it happens; move unseen; detect weakness or exploits it there any.
READ the runes or a person, investigate a story, legend, a place or the ingredients for a recipe.
HAMMER a weapon or armor to repair it. Build fortifications or repair siege weapons. Know how to make and destroy too.
Prowess
BATTLE With an opponent in close combat; assault or hold a position; brawl and wrestle.
FEAST with friends and enemies, tell stories about war, adventures and others. Drinking and eating a lot.
SHOOT A target from a distance, find a perc with clear lines of fire, make trick shots, attack with throwing weapons.
MANEUVER Into a position and traverse obstacles, climb, swim, run, jump, and tumble; handle a pack animal or ride a mount.
Resolve (they work all in the same way that blades)
Attune
Command
Consort
Sway
There’s an extra action rating in Insight that is different for every playbook and work in a different way, is an idea that i take from Band of Blades, like the names of some action ratings too.
Sory for my english, i write this fast and is not my native language. I hope you like and i want critics too!
I don’t know why the original font is lost in google + if this is a PDF, but for some reason it changes and doesn’t look good.
https://drive.google.com/open?id=1FRSPacU_-Gcs7Yb3tfJCJkRchpaOIZHE
Episode 5 of #BeamSaber: The Cenotaph is now available as a MP3!
Episode 5 of #BeamSaber: The Cenotaph is now available as a MP3!
The Raccoons vendetta against The Cenotaph has been taking its toll. Our heroes decide that it’s time for a ceasefire with the scavengers, but things don’t go as smoothly as they would hope.
https://beamsaber.libsyn.com/website/the-cenotaph-part-05-favours-for-foes
https://beamsaber.libsyn.com/website/the-cenotaph-part-05-favours-for-foes
In my last post I talked about language used in the actions available in your blades hack.
In my last post I talked about language used in the actions available in your blades hack.
I then talked about a bunch of alternative social words that could be used instead of command, consort, sway.
I came up with the trio Clarify, Obfuscate and Imply. I was so horrified with what that implied, that that I started to write a Hack.
It is about awful people in a bureaucracy (maybe in Akoros).
Attributes and Actions:
Power: Impose, Crush, Dismiss
Guile: Slink, Obscure, Imply
Insight: Predict, Reveal, Refine
Very rough at this point these probably wouldn’t be the final actions that I would settle on; and I have no idea what setting I would put it in. I don’t know if I even want to do anything more with it than this, but it was a fun exercise.
Just as many other posts start: I am making a hack for Blades in the Dark.
Just as many other posts start: I am making a hack for Blades in the Dark.
The issue I am pondering is about the how the players in Blades have access to almost any upgrade/special ability/item from the very start. The options are spread horizontally, not vertically, so to speak. Besides Claims, there are no requirements like “to get ability A, you must first have ability B”. Which is great for what Blades is intended to do for the fiction and player choice.
The hack I am working is about kids learning magic in school (OBVIOUS HINT, NUDGE). Which means the characters start at age 10-11 and go up to adulthood. A vertical progression implementation sounds logical here, from a fictional standpoint. For now, I am keeping free access to special abilities, crew upgrades. But I am adding a simple magic skill system (basically a fourth action dot block) which limits what spells they are able to learn based on how many dots you have in any of the branches of magic, as I call them.
Spells themselves do not change the mechanics much, as they are just fictional tags to your main actions, increasing their potency or giving fictional options.
How do you think this might change the game dynamics or player engagement? Maybe there is a hack that already does a vertical progression system?
Version 0.26 of Beam Saber is now live!
Version 0.26 of Beam Saber is now live!
The Changelog is attached, and highlights include changing the “spook” squad back to “spec-ops,” and new example rivals and allies for each pilot playbook!
https://docs.google.com/document/d/14uhsdQIyMEoKEx0jGcE9eXIEm0R3MYv6uRCafKINa2k/edit?usp=sharing
I have some thoughts about actions and attributes in blades hacks.
I have some thoughts about actions and attributes in blades hacks.
The names chosen in BitD are so perfect for that game and a real mix from fairly generic to incredibly specific. I can see the temptation for leaving a system that works well intact until you have other stuff figured out.
But, In my opinion it is one of the first things you should think about hacking.
The action words are some of the things that stand out most on the playbook sheets and they are the biggest part of the player interface. The players are contently going to be using these words to describe their characters’ actions in the context of your setting.
It seems that about half of blades hacks make no changes, and most of the rest change the names of a couple of moves that the author could think of a particularly on theme word for, but leave the rest. The most interesting hacks (again in my opinion) completely change how actions are organised in the philosophy of the setting.
Some words that I would highly suggest changing.
Attune – This is highly specific. Even if there is magic is your default action to attune to it?
Consort – This word says a lot about the setting. Do your characters consort? to they chat? do the mingle? is this the default friendly interaction in your setting?
Sway – I love how evocative this word is. I also think it should probably change in a lot of settings.
Finding the exact right word is hard and I understand the urge to put it off when there is already a great list of actions that works, but if you can change even a few of these words to actions that you want to see characters taking all the time I think you will be in a much better place.
Hi All
Hi All,
What are the most interesting Rituals you’ve made/encountered?
Hi all-
Hi all-
Is anyone interested in collaborating on hacks? I am working on two hacks that are relatively mature. However, I would love help bringing them to closure. I am very open to sharing creative “space” with both hacks so that any collaborators can leave their mark on them. I am also pretty flexible. Collaborators can tackle crew books (aligned to a shared vision), setting details, factions, etc.
Let me know if you are interested!
Blades in the Brokenlands is a heroic / epic fantasy hack with completed playbooks, initial setting information, and a vision for the crew books.
I also have playbooks done for a modern action (no magic) hack with a vision for the crew books.
Blades in the Brokenlands:
https://drive.google.com/file/d/1IFwGwkdkTnruXCGDCy6c9evSAMFY0Jf6/view?usp=sharing
Playbooks (Have not been updated since my last post):
https://drive.google.com/open?id=1eLQbRFmhoRepmaK0wC_cHkK1b5Dx9KeO
Modern / Action
The crew types in this version will look different. In addition, it will be renamed soon.
https://drive.google.com/file/d/1DDRvSSxyt_7Bx1vHp-XirikHkaLIib6e/view?usp=sharing
https://drive.google.com/file/d/1IFwGwkdkTnruXCGDCy6c9evSAMFY0Jf6/view?usp=sharing
I want to condense Band of Blades into a single con game.
I want to condense Band of Blades into a single con game. I’m not sure if I’ll take the plot of the first few missions, the last few missions, or just whatever special missions that I feel like bundling together. I’ll need to translate the character sheet to Hebrew in the processes, so I want to prepare a bunch of pre-made specialist and rookie legionaries for the players to cycle through in an increasingly deadly race to some fabulous objective.
any ideas about what parts of BoB will need tweaking for a four hour campaign? I’ll through aside XP, probably prepare a shorter map, put aside the long campaign rule to replace them with some simplified version and allow myself to kill rookies left and right, but beside that, what needs to be changed?