I’m about to GM Scum and Villainy, and I have a question about the Cerberus starting mission (and clocks related to…

I’m about to GM Scum and Villainy, and I have a question about the Cerberus starting mission (and clocks related to…

I’m about to GM Scum and Villainy, and I have a question about the Cerberus starting mission (and clocks related to group actions in general I suppose):

The instructions under “The first scene” tells you to start a 10-segment chase clock and put two ticks on it – when it’s full, you corner the target, if it empties he gets away. No problems so far, but I’m having a hard time figuring out how to resolve a clock like this in a smooth way.

Let’s say they decide to simply chase the target. If everyone rolls for Scramble individually, it would feel weird – one member shouldn’t affect the target getting away if the rest of the group manages to keep up, for instance. I also think it would be really boring to start of with a scene where everyone rolls the same action, one after another.

But if they decide to do it as a group action, it would still take several rolls, probably costing the leader a lot of stress. I feel like it shouldn’t cost that amount of stress for a “simple” chase, and I think this approach would be pretty boring as well.

Maybe I’m overthinking it, and should just let the players go crazy – maybe they will all attempt different things, rigging a nearby hover-bike, shooting at the target etc. and the “group chase” won’t be an issue? Or maybe there’s an easy answer in sight, I’m just too narrow minded to see it? Any thoughts would be appreciated!

Has anyone done some long-form math to demonstrate how numbers of Resistance dice scale with regards to stress costs?

Has anyone done some long-form math to demonstrate how numbers of Resistance dice scale with regards to stress costs?

Has anyone done some long-form math to demonstrate how numbers of Resistance dice scale with regards to stress costs?

Including the two sixes removing a stress?

I ask because I have an exceptionally numbers-oriented player who feels threatened by the system because of stress (from resisted consequences) and harm being taken on most rolls not a 6.

He trusts me, so it works fine for the game, but some actual statistics would help back me up here. Even with the base assumption that this is a sort of antiheroic tragedy, I think scoundrels’ odds are better than he thinks.

Question – I ran Blades In The Dark for the first time this last Saturday.

Question – I ran Blades In The Dark for the first time this last Saturday.

Question – I ran Blades In The Dark for the first time this last Saturday. During the session I used a single clock to represent two carriage guards. If the character got a full success I took of 3 pie pieces and if it was a success with complication I tool off 1 pie piece.

Is that ok? Should I have used straight single skill rolls? Thoughts as to straight skill roll vs a clock?

Establish Your Hunting Grounds, p.93:

Establish Your Hunting Grounds, p.93:

Establish Your Hunting Grounds, p.93:

“When you prepare to execute an operation of your preferred type on your hunting grounds, you get +1d to any gather information rolls and a free additional downtime activity to contribute to that operation. This can help you discover an opportunity, acquire an asset you might need for the job, find an appropriate client, etc.”

is this benefit for the crew, or each player character?

Just finished a session of scum and villainy with some friends.

Just finished a session of scum and villainy with some friends.

Just finished a session of scum and villainy with some friends. We killed the henchmen of the target but they were outlaws. Do we still gain 2 heat for them dying? The book says “hegemonic citizens’ but I feel we should still gain heat for that

Another scum and Villiany question.

Another scum and Villiany question.

Another scum and Villiany question. I am totally stuck on ship quality for maintenance purposes. What is the “/” for? I know it must mean two different applications or something but can find it nowhere. Also, what exactly am I adding together? So, let’s look at the stardancer on page 122. Crew quality 0/3, engines 1/4, hull 2/4 weapons 0/2. So is it 19 divided by 4 for cost of 4? Or 16 divided by 4 for a cost of four. Either way seems kind of high. Any help and/or page numbers would be appreciated.

Also…a Scum specific g+ page would be awesome!

Thanks!