This particular snippet is about one of the characters, more than about the setting, so it has less general interest.

This particular snippet is about one of the characters, more than about the setting, so it has less general interest.

This particular snippet is about one of the characters, more than about the setting, so it has less general interest. I’m sharing anyway.

Grainer was always too soft hearted. I told you he adopted this street rat in his last posting, when we camped in the Fallow Stables in the Lost District. Grainer let his stray bring in another stray; she had this stinky blanket wrapped around a Solusia bat pup the size of my fist. The locals put out poison that blinded the mice and other vermin so they starved to death. This bat pup ate poisoned vermin, it was dying.

I insisted she abandon the pup or go live somewhere else until it was all over. I was outvoted, but I put my foot down. If we could hear, see, or smell the thing it had to go.

It would start scratching on its wooden box and I would yell “Claws!” Imagine this slip of a girl scolding me on my language, insisting that her bat had wingnails (like fingernails), not claws. Whatever, right? So I would yell “Nails!” and she’d tend to it and shut the damn thing up.

Grainer called in a favor with the vet captain, who dosed the pup with medicine so it just lost one eye. Once it was clear the pup was going to live, I think Grainer’s brat gave it a flowery name too stupid to remember. Everybody called it Nails. If it’s still alive, it would be pretty big by now.

From Zyxa Fen’s unpublished notes on the Sepulcherian Fourth Company interviews

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

Anyone know if the fabled “Grifters” crew ever surfaced anywhere? I’m having trouble finding much about it.

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore.

I’m working on a fantasy hack inspired by Grimms-style folklore. One way I’m invoking that folklore vibe is to retool conversation-based mechanics like Rituals and Crafting to tell a short story instead of being a purely meta examination of the task.

Here’s a draft of a fast travel mechanic I’ve been noodling for the past week:

Thicket Treks

Cities and towns in the Blackwood are separated by wide expanses of dense, magical, and dangerous forest. In truth, it’s more accurate to say the forest is occasionally interrupted by human settlements! Travel is important in many fantasy tales, but rather than explore each moment of the trip in detail it’s favorable to distill the trip into its bare essence.

In The Blackwood, this takes the form of a short folktale wherein the fellowship ventures into the forest, someone with a weakness is tempted, and someone with a strength rushes to the aid of their companion. During these scenes, the players and GM narrate the story together based on a series of prompts:

1. A player begins: “Once, a beguiling wood stretched between [LOCATION] and [LOCATION]…” GM responds with “The world beneath its boughs was strange and perilous…” and then goes on to describe the terrain and its challenges.

2. GM says: “Those woods didn’t need eyes to see the thicket in one errant’s heart…” One player responds, offering up their errant to make an Entanglement roll. The player must state what doubt or weakness the forest seeks to exploit within their errant.

3. Player says: “On that day, the forest sent an elf to tempt us…” GM responds with an offer of Elven Meddling (read: Devil’s Bargain) hanging in the air to tempt the fellowship.

4. GM says: “But in the face of this, under these ancient trees, one errant stood tall…” One other player responds, offering up their errant to make a Resistance roll. The player must state why their errant decides to come to their companion’s aid.

[/draft]

Entanglements are narrative fuel that I want to emphasize in this hack, so I like the idea of rolling for an additional Entanglement outside of Downtime. The Resistance roll doesn’t negate the Entanglement roll. Instead (because it’s a move to aid your ally against a capricious elf), the roll is to resist Harm. It feels a little tacked-on right now but I’m working on it. Finally, the Elven Meddling is a little modified from the typical Devil’s Bargain rules in this case: you can add a die to one of your two roles in this scene, but it takes a die away from the other role.

I’m interested in any feedback folks may have!

Do you use tokens?

Do you use tokens?

Do you use tokens?

I am thinking about using coins for…well…coins so there is a special value when earning or spending them.

Now I am thinking about poker chips for stress. Not like fortune bennies you can spent, but vice versa. The more chips you have the more stressed you are.

Has anybody done the same?

What do you use tokens for?

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark,…

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark,…

Is there any kind of a GM screen or crib sheets or any game resources out there for running Blades in the Dark, please?

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

Hey all! I’ve got a question about Entanglements and Downtime/Free Play.

How do y’all handle it when an Entanglement dictates that the crew gets into major trouble outside a score? A couple sessions ago I rolled Rivals, and took an opportunity while the crew was gathering information at The Docks to impose on them that the Dockers weren’t very welcoming to them. It didn’t take long to break out into violence, and even though it wasn’t a score they were invoking flashbacks, using special abilities, and filling up on stress as per usual.

In the end I was pretty pleased with how it went, but I’m unsure how to proceed from here. Should I give them another round of Downtime before they launch into their next score? They had already done all that stuff before gathering info at the Docks. I like the idea of pushing them into a score bloodied and completely stressed, but is that a little too harsh?

The Black Water Exchange had an unexpected guest turn up at The Silken Noose.

The Black Water Exchange had an unexpected guest turn up at The Silken Noose.

The Black Water Exchange had an unexpected guest turn up at The Silken Noose. The notoriously incorruptible, Inspector Hemlock. And it looks like he’s done his homework on Thadeus & Merrick.

I have put together a Bluecoat report on our two PC’s in relation to our ongoing Youtube/Livestream series. I think they give some nice flavour and background to our characters.

Thought you guys would appreciate, drop me a message if you would like the template.

Follow us https://twitter.com/guildofgamingtv for more Blades content.

Or you can watch our entire series so far here. https://youtu.be/yvJLyBt7SKU

Although it isn’t for Blades, it is close enough to be helpful for a new GM.

Although it isn’t for Blades, it is close enough to be helpful for a new GM.

Although it isn’t for Blades, it is close enough to be helpful for a new GM.

Originally shared by Jay Iles

As part of my ‘system basics’ section in my current book, I thought I’d chart out the flow of the conversation, moves, gm reactions. Here’s the current version – comments/feedback/reactions welcome!

So, we had a vote for what would fill one of our rotating game slots on Mondays, and somewhat surprisingly, my…

So, we had a vote for what would fill one of our rotating game slots on Mondays, and somewhat surprisingly, my…

So, we had a vote for what would fill one of our rotating game slots on Mondays, and somewhat surprisingly, my Blades in the Dark proposal won. While this isn’t a huge surprise, since two of the players were also in my very successful Hawkers campaign (illegal gambling entrepreneurs!), so I suspect they rated Blades pretty highly. So now that I’m back thinking about a new Blades game, I thought I’d talk about it a little here. There are a lot of fantastic thoughts about Blades, but I’ve come up with a couple neat bits, and I’m particularly interested in asking what other GMs have done with certain parts of the setting.

First off, the group elected to go for a Bravos crew, which is a huge shift from the last group, who were all about subtlety, misdirection and stealth. So there is definitely going to be more combat this time around. They haven’t settled on all the details, but they did say they wanted to be the classy, PMC kind of Bravos crew rather than the street gang style. Which is fine by me. What has been particularly interesting is how they’ve dug into two aspects of the game that are very important, but somewhat lightly detailed (which is fine, more room for me.)

First is the Unity War. One of my players is running a Skov Cutter. In my setting, Skovland is a land of dark forests and hills, full of the dead and sometimes smaller, wilder settlements that use strange rituals to protect themselves, as well as larger, more Imperial-style settlements. So, dark Northern England I suppose, or the German Black Forest of Grimm Fairy Tales. My player asked me what the Skov was like, and I told him it was a lot of militias, guerrilla fighters who were dedicated to protecting their homeland, alongside noble warbands, who were more organized, better armed and better trained. So very feudal. The Cutter was a member of the personal warband of the Red Prince, son of the King of Skovland. Prince Ragnar “Firemane” Alaricsson was a hero of the people, and went around in supposedly enchanted full plate armor, and a greatsword. He was an inspiration to the Skov people. So when he was challenged to a duel by an Imperial captain, after years of seeming to be invincible, his warband was shocked when, after a desperate duel, Captain Elias Dockery of the 9th Imperial Rifle Pioneers shoved a bayonet through the Prince’s visor and killed him instantly. The warband broke, and the day was lost for Skovland. That, coupled with the assassination of the King and Queen shortly after, ended the war. Since my player was supposed to fight the duel as the Prince’s Champion, former comrades-in-arms are hunting him, including the Prince’s lover, the cold killer Mercy.

So what have you done with the Unity War? I feel that as a combat crew, coupled with someone who has close ties to that conflict, it will loom large in the campaign in a way that simply isn’t the case for my last game. What’s your favorite part of the Unity War and its aftermath that you added to your game?

Second, the Lost District. Not one but two of my players (the Hound and the Whisper), elected to have been from this part of the city. In my game, it wasn’t simply cut off after a plague devastated it. Instead, the district was in the grip of plague when part of the wall went down suddenly. Nobody knows exactly why, but some theorize a group of plague victims deep in the grip of the plague’s hallucinogenic symptoms broke open the tower and disabled it. Though considering how heavily armored and secured the Electroplasm Towers are, that would be quite a feat. The city’s Spirit Wardens, Sparkwrights and a team of Railjacks pulled off the trains threw up a cordon, but some people were caught in the Lost District, and then stranded when a new wall was put up. My Hound was a simple security guard who honed his skills and his experience as a former gunsmith’s apprentice to survive, while my Whisper was the sheltered daughter of nobility who survived by cultivating a natural gift for building relationships with spirits, demons and other strange phenomena. While they made their way back into the city, the current question about the Lost District is who will be put in charge of it. For years it has lain unsupervised, but the Governor’s Office has announced that a Steward will be announced soon, and many of the underworld elements are salivating at the treasure that could provide properly prepared criminals.

So what did you do with the Lost District? I know that it played a part in one of the games John Harper ran on Youtube, and I intend to keep watching that to find out more, but I would love to hear what other people have done with it.

Finally, any general advice for Bravos crews, managing combat and coming up with cool fights would of course be appreciated. I have some experience, to be sure, but I always find that talking through ideas can be quite helpful.