A question regarding Rituals.

A question regarding Rituals.

A question regarding Rituals. We have some nice concrete rules on how Whispers get them (find a source, start a clock to research it, answer questions as slices get filled in).

My question (more of a “This is how I think it should work, am I on the right track?”) is how they’re used in-game, mechanically speaking. In the QS on page 68 it talks about Magnitude and related factors (range, duration, area), and it seems these are fairly immediate concerns. However, on page 69, it mentions that rituals typically take a downtime action to perform, but it does say that a ritual may be primed during the downtime action and unleashed at a later time.

I’m reminded of the Sorcery power from Amber Diceless, where the character casts a spell (which can take hours, and is best done at their leisure), but leaves out key components (lynchpins), and basically holds the incomplete spell in their mind (or a specially prepared receptacle, like a magic staff or something) until it’s needed, at which time they insert the missing components to suit the particular situation (target, duration, power, etc), thus giving the spell some measure of flexibility.

I just want to be sure I’m reading things right, in that I’ve got the process down properly:

1. A Whisper takes a downtime action to say “I’m casting a ritual”, but doesn’t need to specify the details of it then and there (just as there’s no need to specify exactly what equipment they’re taking with them).

2. The Whisper now has a ritual primed, ready to go off when the time is right.

3. During the job, the Whisper can unleash the effect of the ritual, paying the Stress cost in accordance with the necessary Magnitude and associated factors.

4. Once that’s occurred, the ritual is done (So for example, Shade has cast a ritual in downtime, and during a job he uses it to pull the Ghost Field around him like a cloak of invisibility, and that gets him past the front gate of the manor house and down into the basement. Once that’s done, he can’t then also establish a mental link with the rats around the area to spy on the guards around the corner, as that would be a separate ritual).

It occurs to me that a character can spend multiple downtime actions to have multiple rituals primed and ready to go. In such cases, I would rule that they’re limited as far as how many they can “hold” at one time (maybe their Attune rating?), and the primed rituals are only good for a certain amount of time (like for the next job only). However, I would also allow them to retroactively cast a ritual in a flashback, provided they’re willing to pay the extra Stress.

Hey Blades fans!

Hey Blades fans!

Hey Blades fans!

Maybe this has been done already, but I have thrown together a simple program on anydice.com to calculate the dice odds for blades die pools.

You can tweak the min and max values to determine what size pools to show, so you can compare your rating vs if you had just a few more dice! Might be helpful in determining if you should take that Devil’s Bargain or not! 😉

It assumes one person is rolling all these dice, but it mostly works for group actions as well if you add up everyone’s dice together. If you don’t have The Shadows’ Synchronized ability (or an equivalent) the crit/6s ratio won’t be perfect, but the odds for a 1 to 3 or a 4 to 5 will be.

Enjoy!

http://anydice.com/program/9f4a

So is there a popular sport in Duskwall?

So is there a popular sport in Duskwall?

So is there a popular sport in Duskwall? Is it boxing? Soccer? Or are we too edgey underneath our immortal emperor to have spectator sports? I saw a video about the byzantine empire adn they talked about the importance of the chariot races. Wanted to fold it into duskwall somehow.

Are we getting more general adjectives for what each Trait Rating means in v8?

Are we getting more general adjectives for what each Trait Rating means in v8?

Are we getting more general adjectives for what each Trait Rating means in v8?

I’ve been playing for a year but it’s still a part of the game I have some amount of discomfort with assessing because I don’t have the best place in the current QS to just go, “Okay, the path from one side of Nightmarket to the other widthwise is probably a Quality X distance because it’s a Serious or Formidable distance. This being instead of lengthwise which is a Brutal distance which would be Quality Y. So, I’ll roll X dice to add to this Deadline clock when the PCs travel there by foot.” Or something to that effect when you wind up in those weird situations like giving someone X number of Carefulness dice.

John Harper, now that Evil Hat is on board with the publishing, are there better options to obtain the physical book…

John Harper, now that Evil Hat is on board with the publishing, are there better options to obtain the physical book…

John Harper, now that Evil Hat is on board with the publishing, are there better options to obtain the physical book in Europe?

Currently, I’ve just backed the PDFs (with POD option) because of customs in EU. However, with Evil Hat, I’d be interested in a physical (hard cover) book if I can get it from within the EU.

I know this may be cutting it a bit close, but if the book/audio book ‘Gang Leader for a Day’ by Sudhir Venkatesh is…

I know this may be cutting it a bit close, but if the book/audio book ‘Gang Leader for a Day’ by Sudhir Venkatesh is…

I know this may be cutting it a bit close, but if the book/audio book ‘Gang Leader for a Day’ by Sudhir Venkatesh is not a touch stone yet, it really should be.

The book follows the true story of Sudhir Venkatesh essentially embedding himself in a Chicago crack dealing gang at the height of the crack epidemic. It gives a glimpse not only into the life of gang members, but those of the surrounding and supporting community. The gangs interactions with other marginally employed hustlers and community leaders such as the president of the public housing authority in their territory are definitely rife with possible Scores for any type of gang on the streets of Duskvol. I will be using situations from the book in future games of Blades that I run and I have suggested it to my current Game Master.

So, my players are thinking about selecting Smugglers crew.

So, my players are thinking about selecting Smugglers crew.

So, my players are thinking about selecting Smugglers crew. I am not so sure how this kind of crew would work in this setting.

Do they smuggle something into the Doskvol (independently) or are those crews mostly intracity crews?

What their turf represent? Their warehouses?

I would think that smugglers mostly sell their products to other gangs like hawkers or to some select wealthy individuals rather than sell them at street corners.

Any ideas how this would work? Thanks!

So, work’s been slow and my brain’s been on Blades, Borderlands and Skyrim.

So, work’s been slow and my brain’s been on Blades, Borderlands and Skyrim.

So, work’s been slow and my brain’s been on Blades, Borderlands and Skyrim. It hit me…CL4P-TP as a hull! With Cicero’s ghost at the helm! Yes, as goofy as this is I need it to be a creepy and darkly humorous thing in my game! Perhaps as a noble’s hull servant?

Funny business aside, what hulls have you come up with for your game? In ours, aside from “Cicero-TP” (no, that’s not it’s name) I like the idea of a hull assassin that has humanoid, spider, snake and bird frames as well as a noble’s daughter who died and the child’s ghost has a creepy doll-like body. The child-ghost came back…different, quickly subjugating the household and holding it in fear. The face of the family is the father, but he bends to the capricious whims of his dangerously cunning dead daughter. For some reason this hull broke its chains of servitude, perhaps having none to begin with, a father’s love being as it is.