I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or…

I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or…

I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or some of the teamwork actions).

Maybe is helpful for someone else.

https://www.dropbox.com/s/l6jq2ovvqik9asg/BitD-Roll%20Flow.pdf?dl=0

Help!

Help!

Help!

I need to talk this out.

Blades has been successful. Far too successful. Players are unexpectedly coming out of the woodwork to join the ghost-drug dealing scoundrels in Crows Foot.

I started with 8 players, already too many, with the idea that we are all (real life)academics, and the odds of getting all 8 back in the same room would be… unlikely given our typical schedules. So far so good. This has for the most part borne out. However, I’ve foolishly added 3 additional players from the department to my group because I’m an idiot.

Here are my options as I see them.

1. Keep on keeping on. Attrition has to happen, it has in every other group of archaeologists, and it must in this one too. Right? Good because no one is excluded, bad because the game will suffer, and less fun will be had. Maybe the group will shrink as a result?

2. Split the group and crew. Have them work at cross purposes Bloodletters/Rollplay style. Fun because it gets a spirit of competition going, a shared sandbox which gets even more complicated and strange. Bad because I barely have time to run a single group due to my workload, let alone two. I suppose I can get a co-GM?

3. Kick people out. Not only not ideal, but a bad idea, and also fundamentally what I’m trying to avoid. See Sean Nittners actual plays for why pissing off Academics is a bad idea. While actual drama wouldn’t result, I like all of my players(that’s why I let them in) and genuinely want to find a way to include everyone.

So there it is! I’ll run one more with everyone invited in two weeks to just see what happens. Maybe half the group will not be able to make it because of deadlines and there will be no problems.Or I’ll run a 10-12 person game of Blades… Thoughts?

Severos

Severos

Severos

I recently made my first character and, after toying with the idea of them being from the Dagger Isles, I eventually settled on Severos instead. I couldn’t find much in the book on the area or its people (from memory, about two paragraphs), so I made my own interpretation. I’ve decided that they are a trial people, with appearances similar to Maoris, extensive tattooing and all.

I know we have some very creative people in this community. What have your games decided about the Severosi and their wilds?

Printing Pages?

Printing Pages?

Printing Pages?

I’m running my first session of Blades tomorrow and I could not be more excited. One thing I’d like to do is have some of the PDF printed out for quick reference. I don’t mind scrolling through phones and laptops for the more obscure stuff, but if there’s a handful of pages that get checked a lot I think it’d be better just to have them printed off. Could any of you veterans advise me on what I should have at hand?

Right now I’m thinking the Action descriptions for the characters and the roll rules (for position, complication, etc) for me. Is there anything else that’s crucial that I’m overlooking?

A DIMMER AGENT

A DIMMER AGENT

A DIMMER AGENT

“When the Sisters have accepted you into their fold, they are yours and you are theirs. Whenever a supernatural threat arises during a score, flashbacks to handle that threat involving the Dimmer Sisters cost 0 stress. Whatever stress it would normally cost instead becomes ticks on an 8-segment clock. When the clock fills, the next time you see the Sisters, no one else will ever see you again afterwards.”

A player in my group is very obviously interested in the Dimmer Sisters, and while it isn’t likely to take this route, it inspired me to write a little “special permission” involving them. Rune’s fascination from the Last Word may have also contributed.

EDIT: See Andrew Shields’ suggestion below for getting the most out of this.

A quick Rules Clarification if you guys would be so kind:

A quick Rules Clarification if you guys would be so kind:

A quick Rules Clarification if you guys would be so kind:

Does Fine Equipment give you increased Effect Level (1-3 becomes 4-5, 4-5 becomes 6, 6 becomes crit) during downtime rolls? Or does Fine equipment only affect non-downtime rolls?

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as…

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as…

So, one of my players wants to kill off his character through suicide to become a Ghost, and then a Vampire as quickly as possible. Is it kind of cheesing it to just kill your character in order to become a vampire? Has anyone had experience with a player who was a Ghost/Vampire?

The Downloads page on Evil Hat doesn’t have any PDFs links on it (aside from Dropbox, which only has the all-file).

The Downloads page on Evil Hat doesn’t have any PDFs links on it (aside from Dropbox, which only has the all-file).

The Downloads page on Evil Hat doesn’t have any PDFs links on it (aside from Dropbox, which only has the all-file). Sean seems to have updated the files to version 8.1 recently, so maybe there’s a permissions or publishing date snafu for the page with the links? Or I’m having a very weird bug.

I have most of the stuff printed anyway, but I’m starting a first online session in a few hours, and having handy category sorted PDFs is, well, handy for online games.