Hi

Hi

Hi,

I’m enjoying a lot the beta of Band of Blades and are planning to play soon (once I translate the playbooks to Spanish for my players). Love military fantasy and I think that all the new rules/setting developed by Stras Acimovic and John LeBoeuf-Little help enormously to recreate the genre tropes perfectly.

A couple of doubts, typos? and questions:

Rules

1. Which is the max. value for actions modified by the Friendly, Connected and Stern traits? (the values on the playbooks and the book are not the same)

2. The Medic sheet has 6 actions points marked, while the other playbooks have 4. Is this a typo, or something intentional?

3. The Rookie main weapon is the Musket, but they don’t have the shoot action by default. Again, is this intentional?

4. Any question that the commander asks using the Intel rules applies to all available missions or just to one?

Narrative

5. What is the reasoning for the legion to go to Skydagger Keep? The map seems to indicate that there is a clearer south path through some forest.

6. Why is Skydagger Keep unprepared & unused? If this is so a critical path to the Eastern regions, should not be protected by the Eastern Kindoms? Does the Legion know it, and that is the reason for going there?

I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or…

I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or…

I have prepared this flowchart to help my group with the rolls (we seem to always forget some aspect, like harm or some of the teamwork actions).

Maybe is helpful for someone else.

https://www.dropbox.com/s/l6jq2ovvqik9asg/BitD-Roll%20Flow.pdf?dl=0

I’m going to start GMing a campaign this month with a crew of Breakers.

I’m going to start GMing a campaign this month with a crew of Breakers.

I’m going to start GMing a campaign this month with a crew of Breakers. Any advice/experience running this crew type? Is there any Actual Play report with breakers as protagonists that could be read for “inspiration”?

Thanks,

D.

I have created this “First Session Sheet” to help me record all the basic info for the characters.

I have created this “First Session Sheet” to help me record all the basic info for the characters.

I have created this “First Session Sheet” to help me record all the basic info for the characters. Maybe it can useful for someone else, so here it is: (https://dl.dropboxusercontent.com/u/246878/Blades%20in%20the%20Dark-First%20Session%20Sheet.pdf)

I have translated to Spanish the v7 playbooks for using them with my group.

I have translated to Spanish the v7 playbooks for using them with my group.

I have translated to Spanish the v7 playbooks for using them with my group. I hope that the Spanish speaking Blades’ fans find them useful (to the English speakers: sorry for spamming you 🙂 ).

Any typo you find or suggestion you have will be welcome.

https://dl.dropboxusercontent.com/u/246878/Blades%20in%20the%20Dark-Playbooks%20Spanish.pdf

A question: The Leech playbook items have 3 slots for “gadgets” and both the Leech and the Whisper feature special…

A question: The Leech playbook items have 3 slots for “gadgets” and both the Leech and the Whisper feature special…

A question: The Leech playbook items have 3 slots for “gadgets” and both the Leech and the Whisper feature special abilities related to tinkering with things.

Is the final game to include special rules for this (similar to the ritual or alchemy rules), or is something left for the players to decide?

In the crew upgrades listed in the crew sheets there is a section with “quality” items, and it is probably because…

In the crew upgrades listed in the crew sheets there is a section with “quality” items, and it is probably because…

In the crew upgrades listed in the crew sheets there is a section with “quality” items, and it is probably because english is not my first language, but I don’t see clearly the difference between Gear, Implements, Supplies and Tools.

Could someone help me understand what kind of items would be in each category? (a couple of examples would help 🙂 )

Another question about ghosts. Are they always visible or only when someone uses Attune?

Another question about ghosts. Are they always visible or only when someone uses Attune?

Another question about ghosts. Are they always visible or only when someone uses Attune?

At first, I thought it was the latter, but the Ghost playbook says that the player must use the Dissipate power (spending stress) to become invisible.

What do you think? How do you play it?