Lots of huge dice pools being rolled this late in the game.

Lots of huge dice pools being rolled this late in the game.

Lots of huge dice pools being rolled this late in the game. My observation is that playbooks start to feel crowded after 10 or so sessions. Anyone else have an experience like that?

Originally shared by Eli Kurtz

Season 2, Score #13: Back At It

Alas, Score #12 never saw the light of day due to technical issues. But the crew of the EEK is back in the canals! As racing skiffs thunder through Silkshore, the crew uses the race as cover for some nefarious deeds. Entanglements continue to pile up around them… will the crew make it to the finish line?

https://youtu.be/HHuiCX52Sc4

https://youtu.be/HHuiCX52Sc4

I ran a three-part Blades in the Dark game at TotalCon this past weekend, and I had an absolute blast.

I ran a three-part Blades in the Dark game at TotalCon this past weekend, and I had an absolute blast.

I ran a three-part Blades in the Dark game at TotalCon this past weekend, and I had an absolute blast.

For a long time I have been of the opinion that one-shots are alright, but multi-part games give you a little more breathing room, and allow you to develop more story than a regular one-shot. However, there was always the problem of people not always signing up for multiple parts, even when the game description clearly indicates “Part 1 of 3”, or something similar.

My solution to this was to run three connected, but not strictly consecutive sessions. Session 1 showcased a brand new, up-and-coming gang in one of the lower-class districts of Doskvol. Session 2 was set two years later, when that same gang is now established, and is currently in the process of expanding into a new district. Likewise, Session 3 is also set two years later, and the gang is now a force to be reckoned with in the city, and they’re working on moving into a higher-class neighborhood.

It worked like a dream. I had set the max players at 5, and I had 3 people that signed up for all three sessions. One guy was only able to get into Session 1, so his character got sent to Ironhook after that, and he made a small cameo in Session 3. Another guy was only able to sign up for Sessions 1 and 2, but I was able to squeeze him in for Session 3, and the guy that inadvertently took his place was actually really easy to integrate into the already very established group.

I attribute a lot of the success of the game to the players at the table; no one was a dud, everyone was on point and there was complete buy-in. However, I also like to think that the massive amount of prep-work I put in to my player handouts also contributed in a not-insignificant way. Bottom line, for each session I had picked three Districts, and did up a 1-page summary sheet of each, including a zoomed-in section of the map, a description of the neighborhood, some notable locations, and some notable factions and the conflict they are currently engaged in. I used Crow’s Foot and the Lampblack/Red Sashes/Crows situation as a template.

For Session 1, players had to choose between Charhollow, Coalridge, or the Docks. Each had its own unique situation brewing there, each waiting for a fourth crew to come careening into it like a bowling ball. Session 2 gave the players the choice between Barrowcleft, Silkshore, or Nightmarket, each with its own flavor. Session 3 saw the crew move ever upward and having to choose between Charterhall, Six Towers, or Brightstone. I had an additional page that listed factions that could show up anywhere to cause trouble, like the Bluecoats or Spirit Wardens.

I also limited choice of Crew types to Assassins, Bravos, or Shadows, as the others are a little more specialized. In my game notes, I jotted down the names of notable NPCs in each faction, and possible jobs to offer the crew based on what crew type they chose, and who they were friendly with.

For this run, we ended up with a crew of Shadows called the North Company Sappers, a group of veterans of the Unity War who had been infiltrators and saboteurs. Some highlights from the game:

Starting out in the Docks, the Sappers accepted a job offer from the Fog Hounds to steal a painting with arcane properties from the Gray Cloaks. The crew was also solicited by the Gray Cloaks to steal a shipment of drugs from the Fog Hounds, which the Sappers used as bait to lure the Gray Cloaks away from their hideout.

In Barrowcleft, the Sappers found themselves in the middle of a labor dispute between the Brigade and the Ministry of Provisions, who have brought the Grinders in as scab labor while the strike was going on. The Sappers were hired by the Brigade (many of them fellow veterans) to sabotage the Grinders’ firefighting equipment. Scene of the night was when the Leech dosed two goats with Spark, and they proceeded to stampede into the firehouse, screaming the whole time.

Finally, in Brightstone, the Sappers were approached by the Church of the Ecstacy of the Flesh to assist in investigating a possible incursion by the Reconciled. The Sparkwrights were able to provide assistance in the form of a machine that detected ghosts (like the motion trackers from Aliens). The whole thing culminated in the Church turning out to actually be the agressors, and so the Sappers switched sides and freed a number of trapped ghosts.

For character creation, I gave them some extra Action dots and an additional Special Ability. There was a two-year gap between each session, so I didn’t bother with XP, very heavily abbreviated the downtime mechanics, and gave them a bunch more dots and abilities at the beginning of Sessions 2 and 3. I also gave them Traumas, which they chose the nature of and played to the hilt as the group started to succumb to the stresses of their own success. The crew was getting more powerful, sure, but the characters themselves were getting more and more broken.

The wonderful thing about the setup is the replay value. Even after going through three sessions, the players had only seen somewhere between a ninth to a third of the content I had prepared (three out of nine possible Districts, and one of three crew types). I am really looking forward to running this again at the next convention I attend. I’m also working on cleaning up my game notes and packaging them up to put on my site, so stay tuned.

— Ben

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no…

Right at the end of this score I was worried it was a lackluster session because there were literally no consequences during the entire score. But about halfway through Downtime, I realized two things:

– The players loved “doing everything right” for once.

– There was a lot of fun stuff in Free Play and Downtime, so who cares if the Score was tame by comparison?

I love the way Blades can create different kinds of fun through different phases of the cycle of play. Weakness in one area can be balanced by strength in another!

Originally shared by Eli Kurtz

Season 2, Score #11: Scot Free

Well, this is just about the easiest score the crew of the Electrick EEK has ever had (and probably ever will). The Dockers asked for help distracting the Ministry of Preservation from ongoing wage negotiations, and everything went just the way the crew hoped. But does it give them enough momentum to stay ahead of the entanglements they’re racking up?

https://youtu.be/LjAPN5CzSfM

https://youtu.be/LjAPN5CzSfM

I’ve put together a playlist of the Scum and Villainy game we’re currently playing.

I’ve put together a playlist of the Scum and Villainy game we’re currently playing.

I’ve put together a playlist of the Scum and Villainy game we’re currently playing. It’s clunky, since we’re also teaching ourselves the system, but I thought it might be of interest.

https://www.youtube.com/playlist?list=PLfpTPTXP0TzMnqa76XrFny28bGv0AiIDs

https://www.youtube.com/playlist?list=PLfpTPTXP0TzMnqa76XrFny28bGv0AiIDs

I think this is the best job I’ve ever done as a Blades GM.

I think this is the best job I’ve ever done as a Blades GM.

I think this is the best job I’ve ever done as a Blades GM. I’ve had decent rules mastery down for a while but I’ve been relying on the cheat sheets and the books for rules references. I didn’t have either available last night so I winged it… and it went really well! I also feel like I did a good job of matching the cycle of play with my narrative style this time around.

Very excited to see where season 2 goes!

Originally shared by Eli Kurtz

Season 2, Episode 1!

Score #10: A New Gamble

G+ may be in its death throes but we’re back at it with another season of Ring Down Below!

We kick things off with a new crew member, the duplicitous Eazel “Umbra” Veleris, a couple new NPCs, a whole new starting situation, and of course a few old problems rearing their pernicious heads. Step into the Isles Paradise Gambling Hall and see what’s afoot in the night-black city of Doskvol…

https://youtu.be/mZgNy9ynJrs

We’re getting close to the end game for our current campaign, with the Ghost Runners crew.

We’re getting close to the end game for our current campaign, with the Ghost Runners crew.

We’re getting close to the end game for our current campaign, with the Ghost Runners crew.

A number of PCs are approaching their various “end-games”, including one which will be the culmination of clocks hitting triple digits (total).

We’ll then set up a new crew, and start over, in the aftermath of this game.

But I thought I’d share the job names they came up with, some 34 jobs and counting, in honour of the crew, and the players’ love of pun names.

1. Misery Loves Company (Deception)

2. Lost and Pound (Assault)

3. The Haunted Hunter (Occult)

4. Spirited Away (Deception)

5. A Murder of Crows (Transport)

6. “D”-escalation (Deception)

7. “Loch”-in (Social)

8. The Ulf Bomb (Deception)

9. I Haven’t the Foggiest (Stealth)

10. Fire and Honey (Stealth)

11. Exeunt Mr Snips, Pursued by Ghosts (Stealth)

12. Barrels of Fun (Transport)

13. The Grey Cloak Blues (Social)

14. Watch that Final Step, it’s a Doozy (Stealth)

15. There’s a Bug in my Bustle (Deception)

16. Saved by the Bell (Occult)

17. It’s Just Bees-ness (Social)

18. The Burt Reynolds Memorial Smokey and the Bandit Episode (Deception)

19. Storm in a Sea Cup (Stealth)

20. A Catalogue of Errors (Deception)

21. Strang- Bedfellows (Social)

22. Binder’s 9 (Deception)

23. It’s not Business, Just Personal (Deception)

24. You Must Destruct Additional Pylons (Assault)

25. You’re Booked (Deception)

26. “Lightening” the Load (Stealth)

27. A Trainy Exercise (Transport)

28. Mission Implausible (Stealth)

29. Affray at the Races (Social)

30. I Haven’t the Foggiest – Part II (Deception)

31. One of our Leviathan Hunters is Missing (Deception)

32. Echo Location (Stealth)

33. Seeing Double (Stealth)

34. Fleecing the Fleet (Stealth)

My thanks to our main PCs:

– Lord Timoth Danfield (aka Mr Tick Tock)

– Bug (and her ferret, Mr Snips)

– Sable “D” Kindheart (maker of… replicants?)

– Binder (who will ritually kill his tribe and bind a Leviathan)

… and the extras who the players have also played:

– Jeremy (a Danfield family retainer)

– Echo (who has had his uncle’s ghost bound to him)

– Darcy “the Nite!” (who will marry D)

– Glass (the bartender)

Those job sheets are so good for recapping a game!

This is purely a flavor-level hack of the core BitD system, but boy was it fun!

This is purely a flavor-level hack of the core BitD system, but boy was it fun!

This is purely a flavor-level hack of the core BitD system, but boy was it fun! If you like Game of Thrones, Downton Abbey, Agatha Christie, steampunk, or anything along those lines I think you’ll really dig Warda.

Originally shared by Eli Kurtz

Warda: Storms of War | A Day in the Alltrades

While my regular Blades in the Dark campaign is on a holiday break, I got the chance to run a BitD hack in my friends’ setting of Warda, a world of Edwardian fey intrigue and action. It was a great time! Check it out below.

https://youtu.be/yy41OT9Jydw

Hi guys, we have just released episode 3 of our Blades in the Dark series , titled The Black Water Exchange.

Hi guys, we have just released episode 3 of our Blades in the Dark series , titled The Black Water Exchange.

Hi guys, we have just released episode 3 of our Blades in the Dark series , titled The Black Water Exchange. Check it out! We welcome any feedback & suggestions.

Even if you’re not into watching recorded play, take a look at the first 2 minutes, “Mindez” has done an awesome job on the intro sequence.

Follow Guild of gaming on twitter @GuildofGamingTV for more blades related stuff, I’m releasing mid week publications highlighting occurrences that happen in our game. Last week I posted a newspaper article relating to the happenings in EP2.

Just wanted to also thank the community for their support, we are having a crazy good time playing this game. See you in the Dusk!

https://www.youtube.com/watch?v=yvJLyBt7SKU&t=150s

https://www.youtube.com/watch?v=yvJLyBt7SKU&t=150s

Another action-packed episode is ready for your eyes and ears!

Another action-packed episode is ready for your eyes and ears!

Another action-packed episode is ready for your eyes and ears!

This marks the second “season” of BitD I’ve GMed, and maybe the 25th session I’ve experienced either as a GM or a player. As I gain a deeper understanding of the game and its procedures, it seems there’s more support for third-person narration than first-person roleplaying. The need to dip out of character for the conversation around Action, Position, and Effect can be jarring at times. Does anyone else have this experience?

Originally shared by Eli Kurtz

Score #09: Takedown

The season 1 finale of Ring Down Below is here! The crew of the EEK does a little bit of everything in this one: calming worker disputes, contending with foul spirits, and (most importantly) confronting a thorn that’s been in their side since very early on in their endeavors.

The game is taking a hiatus until early December, so check this out and get ready for the continuing schemes of the Electrick EEK!

https://www.youtube.com/watch?v=NYlPw-1vDnE&index=10&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH&t=15s

https://www.youtube.com/watch?v=NYlPw-1vDnE&index=10&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH&t=15s