In the ongoing misadventures the Silver Tendrils picked up a new recruit and continued to antagonize the Red Sashes, all whole advancing the plot of their bizarre god. This time we leaned on the Billhooks to earn good will with the citizens and secure some turf. We also engaged in some mystical sabotage of Red Sash related holdings in the docks and their base in Crow’s Foot. Part of this involved a formal duel between my cutter and a Sash, and me punching out one of our whispers for interfering with said duel. A power struggle between myself and the whisper seems inevitable.
We are also settling into a weird niche of supernatural drug dealers (one of the whispers noticing Ghost Market on the Hawker sheet cemented it), which is making the GM more comfortable on scores. I think he was hard pressed on what to do with a low tier cult.