Hey players in the midwest.

Hey players in the midwest.

Hey players in the midwest. The weekend of October 23 will be th MNLoco, a long form con in which you find a random table of players and play one game all weekend long. I will be offering my Bitd hack, Desks in the Dark. For more information, see the post below.

Originally shared by David Rothfeder

So not many games have been posted yet, so I thought I’d throw up something in case there was interest. Desks in the Dark is the hack of John Harper’s new game I’ve been working on, but it could use more playtesting. I know that can be tough to dedicate your weekend to an unknown, so I’m only going to run if people are excited, and I’ll bring backup games in case things fall apart. I have been running a campaign of this for a few months and it has been going great.

Desks in the dark is about troublesome students at a boarding school. The first session will be purely world building and character creation, with maybe a little play if we have time (prior experience tells me it takes more than 2 hours to get things right).

http://www.conplanner.com/ActivityView.aspx?c=1182&a=5881

http://www.conplanner.com/ActivityView.aspx?c=1182&a=5881

So here s v.0.03 of Desks in the Dark.

So here s v.0.03 of Desks in the Dark.

So here s v.0.03 of Desks in the Dark.  The rules are evolving further from bitd, which I see as a cool thing.  Big changes, you can’t resist the consequences of your actions if they come up, string limits are based on your social status, xp stealing is more attractive, and now rules for clique membership (since in the play test I now have characters able to join cliques). I’d love to hear people’s thoughts, especially John Harper if he can find the time.

https://drive.google.com/file/d/0B511-yaR3CdxZnlTakNNYVhfems/view?usp=sharing

https://drive.google.com/file/d/0B511-yaR3CdxZnlTakNNYVhfems/view?usp=sharing

So after a way to many week hiatus, I finally got to run another session of Desks in the Dark (my hack of bitd).

So after a way to many week hiatus, I finally got to run another session of Desks in the Dark (my hack of bitd).

So after a way to many week hiatus, I finally got to run another session of Desks in the Dark (my hack of bitd). The thing is I completely forgot about resistance rolls for like half the session (I know they have been changed in v3 but for various reasons I’m not using the updates, at least at this time). Instead PC’s just took consequences as they came at them, AND. IT. WAS. FANTASTIC. Screw resisting effects, it’s way more fun for PC’s to take what’s coming at them, and it flows way better. I totally want to cut resisting consequences out of my game now, but I’ll need to think about what to do with traits and stress. I think the count down to PC’s being forced out of the game is important, but why give up the awesomeness I stumbled upon. Also, were tiger prep school students who blow up mech bays as an eyeless guy removes a fight between rotc students and giant spiked mechanics worms who spit liquid gummy candy from existence., because these thing happen.

So I just finished running my third session of my Hack, Desks in the Dark.

So I just finished running my third session of my Hack, Desks in the Dark.

So I just finished running my third session of my Hack, Desks in the Dark.  The game felt very different in very good ways.  It’s hard to pinpoint why because there were a lot of differences.  I did make some big rule changes to help the flow of the game, but also I think the players started feeling more comfortable with the rules.  I also ran 2 shorter pieces of mischief instead of one larger one, and because I was a bit drained on gaming from doing game chef all week, I loosened up a lot on the game structure which allowed the students to dick around a lot more.  The second piece of mischief was also the first time the group decided to reject all of my mischief options for something they wanted to look into themselves (in this case they wanted to emotionally destroy a teacher to see how the school puts them back together).  Too bad it’ll be a month till the next time we play.  In any case, here are my updated rules, I’d love to hear what you guys think.

https://drive.google.com/file/d/0B511-yaR3CdxSjNPbExZWDZpWVU/view?usp=sharing

https://drive.google.com/file/d/0B511-yaR3CdxSjNPbExZWDZpWVU/view?usp=sharing

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session…

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session…

So I’ve been talking about the Hack I’ve been working on for a few weeks now, and I’ve finally had my first session of play testing, so now I”m ready to post the rules.  Here it is, Desks in the Dark.  It is a game about students sneaking about a mysterious boarding school.

https://drive.google.com/open?id=0B511-yaR3CdxaDN1c3J2N3R2VHc&authuser=0

The playtest went well though there are a few things I’m on the watch for (like gathering attention too fast).  I also know that I still need to develop my rules for cliques and for staff (other than the headmaster).  Please let me know what you guys think, especially John Harper  if he gets a chance.

Working Title: Desks in the Dark play report

Working Title: Desks in the Dark play report

Working Title: Desks in the Dark play report

So I’ve been dropping hints about the hack of Blades in the Dark that I’ve been building, but have been pretty adamant about not giving too many details until I play tested.  Maybe it was paranoia, but I just wanted to be the first to try out the idea.

Well tonight I had the first session.

Unfortunately we were down a player, but we decided to continue and test the waters of The Ravencliff Academy for for troubling children.

I should back track though.  Desks in the dark takes the rules from John Harper’s quick start and uses them to play a game at a creepy or secretive boarding school.  What makes the school like that is up to the players.  The idea is to build the school communally from scratch and then place students there who will sneak around, discovering secrets, causing trouble, and earning reputation in the school.

My players made a school for students that are just too scary to be in mainstream society.  The headmaster is a man constantly surrounded by cats and is unfathomably nice, but there is a constant presence of heavily armed security personnel.  The students we had tonight were Llewellen, a student who receives fan mail from the future and has memories that have not happened yet, and Joanas, a student who literally hears art talk to him (I hate my players for making me remember difficult names).

The game started with Joanas and Llewellen in the headmaster’s office being confronted with their disturbing behavior.  These two troubling boys decided to explore the mysterious light coming from the channel (over the cliff) in the middle of the night.  To do this, they decided to steal rope from Castle house, the very exclusive dorm house of the soccer players (not ultra soccer) and the ROTC students.  The two successfully scale the side of the building (which is shaped like an actual castle) with their own house, River Brook which is the home of misfits, the ignored, and the unimportant, watching from their windows and cheering.  Joanas decided to steal the flag at the top of Castle House as a prank.  Llewellen made it down ok but was discovered by Amy, a girl from Castle House.  He convinced her not to rat him out, but she became very interested in him.  Probably too interesting.

Joanas had far more trouble getting down and ripped his uniform, a serious offense, but still couldn’t make it down.  Instead he made the flag into a hooded cape (cloak?) and ran throughout the halls of Castle house yelling while carrying a random cat and shaking it so that it made a god awful sound (this is total animal cruelty by the way).  Jonas was able to get out of the building but had a bunch of the residents chasing him (mostly heavily armed ROTC kids).  Llewellen tried to keep the door up to River Brook to let his friend rush in, but Joanas tripped over some rose bushes.  Instead, Llewellen convinced his cheering dorm mates to come out to the rescue, which wasn’t hard given the fact that Joanas was being a total badass.  This included the RA, who hated Castle House enough to take the flag from Joanas and wipe his ass with it (that was an interesting devil’s bargain). The Castle kids pulled out weapons (because the kids in ROTC consider shotguns light arms).  Joanas was able to rile up his dorm so much that the Castle kids had to let him get away.

From there the pair used their stolen rope to climb down the cliff and swim down into the light.  What they saw was a dome with rows of 12 ft mechs being inspected.  Deciding they didn’t want to mess with people who had military grade robots they could pilot, the two decided to head back.

Except Joanas still needed a replacement uniform before the school discovered that his was ruined.  The school has some very odd policies when it comes to their dress code, but it is well known that you do not want to damage them.  After failing to switch his out for another student’s dirty uniform, Joanas decided that it was better to just convince somebody else to trade.  This resulted in him owing Rodric a favor and missing that there was something embarrassing in the pocket that he would miss.

Of course the headmaster had something to say about this embarrassing item and called the two into his office (back to where we started).  The students assumed that they were there because of their excursion and tried to cover up the worst of their actions with lies, but basically admitted to breaking curfew.  The headmaster did not care about the dispute between houses and instead was far more concerned with the health issues of male students wearing women’s underwear.  He also suggested that the two should be more discreet about their relationship (since Llewellen’s name was on the panties).  Joanas however earned enough attention points (this syste’s version of stress) to get detention.

This lead to Llewellen checking out Rodric’s dorm room while the pervert was in the Cube of Shame (An empty white room with a speaker that constantly repeats the word shame) for a uniform transgression.  Llewellen found a shrine to himself (mostly consisting of pictures of him when he was older).  Llewellen stole all the items in the shrine for use in one of his classes.

Meanwhile, Joanas was bullied into doing a days training with the ROTC kids as punishment for being a smart ass.  He discovered that Amy is both the student lead of ROTC and is capable of firing an anti tank gun accurately without any stands or supports.

I liked a lot of how this system played.  There were still players having trouble with the results of rolls, but I think that might improve with exposure and with more copies of the rules available (unfortunately due to miscommunication the result chart did not get printed so I was running the results off my tablet).

One concern I have is about how fast students accumulate attention (stress in Bitd).  I decided on the fly to up the critical point from 8 to 12, but in one session the players received 10 and 12.  There are things that could have helped that, both players only had one skill at 2 dots, they were a player down, and they didn’t use teamwork consistently.  They also didn’t roll great, but still that’s pretty fast.  I’ll keep an eye on this, but it does concern me about the system, especially since I think I did a lot of things that are nicer than Blades.  Maybe the players should have accepted more negative effects?  I don’t know, I just feel something is a bit off on that.

At some point I’ll probably post my rules thus far once I make a few updates.

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of…

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of…

My hack rules are quickly growing to the point where others might be able to read them and have some semblance of what to do.  Now I just need to playtest to see if their any good.