So, a lot of the moves with the highest coolness coefficient work off of Pushing instead of a flat stress cost for…

So, a lot of the moves with the highest coolness coefficient work off of Pushing instead of a flat stress cost for…

So, a lot of the moves with the highest coolness coefficient work off of Pushing instead of a flat stress cost for each. NTBTW, Sharpshooter, Venomous*, The Devil’s Footsteps, Tempest.

How does having more than one of these kinds of advances work? Are you just expanding your menu of options, while still only being able to choose one extra option off the total list? Or do I get to, for the cost of two stress, fight as a gang with the wind of a poisonous storm behind me, as I leap from skull to thugish skull?

* Worded a bit differently, but still in the same bucket of possible insane push combinations.

2 thoughts on “So, a lot of the moves with the highest coolness coefficient work off of Pushing instead of a flat stress cost for…”

  1. I figure you’re expanding the menu. Makes your PC strategically more powerful, because they’ll be able to select the right power for the situation. But still keeps their “raw power” equivalent to the other PCs, because they still get one effect when they push.

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