Just got finished running my crew through the quick start.

Just got finished running my crew through the quick start.

Just got finished running my crew through the quick start.

The Job:

Lyssa hired the crew to steal Rorik’s body from the City Watch station before it was sent to the crematorium.

The plan:

The Slide and the Whisper get into a fight in the lobby of the watch station to distract the Bluecoats.

The Lurk cracks open a window while the Cutter watches out for patrols. 

The Cutter distracts one of the Bluecoats with a doxy, slits his throat and walks in the fog wearing his coat.

The Slide convinces the desk sergeant he’s a man of means and hired a coach to come pick him up.

the Whisper uses his ghost key to get out of jail. Per the whisper, the ghost key unlocks ghost doors by scraping the finger bone of a dead man against a wall in the proper sigil.

The Cutter comes up against a fresh young Bluecoat that doesn’t recognize him. The Whisper summons a ghost to possess the young lad and head directly for the vice district.

The Lurk gets the body out of the morgue and up on the roof.

The Slide’s carriage arrives. He gets in makes sure his rover takes the street where the lurk awaits to dump the body onto the roof of the coach.

Devil’s Bargains:

The Whisper isn’t pretending to be drunk.

The Slide bribes the desk sergeant with a fake gold pocketwatch that he discovers the next time he winds it.

The Crew left obvious evidence there’d been a break-in.

Strengths:

The setting elements gave concrete hooks on which to hang player concepts and ideas.

Character creation was fun and engaged everyone coming up with bits of their crew.

A lot of intriguing possibilities for the next job, from what Lyssa wants to do with the body to the old debt I rolled as part of development.

Weaknesses:

Their dice were hot – they rolled less than a 6 only once.

Some confusion on when to apply effect and when to apply action rolls.

I kept forgetting to ask about leading or overcoming.

Overall impression:

Good game. the quick start offered some excellent bits to build follow-up stories on, along with a lived in world that still allowed room for cool player invention. I look forward to the examples in the full book, since I think they will go a long way to illustrate how to use the system to its most efficient.

3 thoughts on “Just got finished running my crew through the quick start.”

  1. Thanks, John. My original intent was to have three jobs ready, one for each faction in the start-up for them to choose. When the players marked a positive tick with the Crows, it made sense that they’d get called in there first. Stealing a dead body seemed like the perfect blend of the creepy heists vibe the rules give me.

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