I know that “Indulging Your Vice” is a Downtime action, but if a PC decides to take time out of a score to…

I know that “Indulging Your Vice” is a Downtime action, but if a PC decides to take time out of a score to…

I know that “Indulging Your Vice” is a Downtime action, but if a PC decides to take time out of a score to “Indulge”, should that indulgence result in them recovering any stress?

How do you (as a GM) handle boss-level conflicts?

How do you (as a GM) handle boss-level conflicts?

How do you (as a GM) handle boss-level conflicts? Whether the conflict is physical or overcome in some other way, do you have any tricks to make it feel more epic and climactic?

A bit more background on my question: I generally use clocks to track overcoming most obstacles in my games. For normal obstacles, this is fine, but personally, I find that my group can quickly overcome even an 8-segment clock. Which makes it difficult when I want to have a climactic scene to overcome a challenge that should feel like a real accomplishment.

For example, in the near future, my crew will be going toe-to-toe with a fire demon that they became aware of. They completed several scores to acquire items and information that would allow them to try to destroy the demon, but now I’m nervous that the final confrontation will lack the feel of a hard-won faceoff.

Thanks in advance for your advice.

Hey everyone.

Hey everyone.

Hey everyone… I’m curious as to how you all handle travel to and from the Deathlands? In your BitD, can people pass freely through the lightning barrier, or do they need to find a way to smuggle themselves through?

I would be especially eager to hear if there is any ‘official’ thought on this, but am generally curious to hear how others are handling it.