What’s the load of a gadget for a non-Leech?

What’s the load of a gadget for a non-Leech?

What’s the load of a gadget for a non-Leech? I ask this because anyone can make a gadget, but only the Leech has a space on their playbook for them. And, more specifically, if they’re usually just 1 load anyhow, isn’t having a dedicated space for gadgets on the Leech’s playbook just a waste of a playbook specific item? I certainly seems that way to me, but there’s a very good chance I’m simply missing something. Any answers from any authorities on the matter would be great!

Maybe it’s that non-Leeches can only bring a single gadget, while a Leech can bring as many as their load allows? (“Gadgets” on the aforementioned playbook seem to work the same way as “Veteran” advances in that you’re not actually limited to just three.) Then again, that seems a bit arbitrary and/or counter intuitive, but who knows.

Can the same player that performed a setup action benefit from said action?

Can the same player that performed a setup action benefit from said action?

Can the same player that performed a setup action benefit from said action? If it makes narrative sense, of course. I assume the answer is yes for a number of reasons, but it’d be nice to be clear on this one.

If yes, would you consider any of the following to be setup actions:

* Taking aim with a firearm, given enough time; whether aiming at a fleeing target or attempting to take a long distance shot. (Hunt)

* Lying in wait, whether in hiding or around a corner, with weapons and/or implements at the ready in an attempt to ambush someone. (Prowl)

* Simply amping yourself up with Sway, Command, or even drugs (Tinker).