A question about electroplasm ammo and vials.

A question about electroplasm ammo and vials.

A question about electroplasm ammo and vials. Both can injure ghosts, who are “composed of semi-solid electroplasmic vapor.” Does anyone know the reasoning why something made of electroplasm can be injured by electroplasm?

And if the answer is “because that’s the way the world works” I’m fine with it. Thank you!

A clarification about Entanglements when the Crew is Tier 0 AND they’ve chosen the Slippery Special Ability.

A clarification about Entanglements when the Crew is Tier 0 AND they’ve chosen the Slippery Special Ability.

A clarification about Entanglements when the Crew is Tier 0 AND they’ve chosen the Slippery Special Ability. It seems you roll 2 dice and pick the lowest twice. Offering them the lowest roll from each set to pick from?

For some reason the above solution doesn’t sit well with me. Perhaps it’s just because the lowest number isn’t always the best / most interesting / what works story wise.

I think it may be best if I go with: “The GM might sometimes want to choose an entanglement instead of rolling. In that case, they’ll choose two and you can pick between them.”