I created a Pinterest board of inspirational character images for my upcoming Blades game (fingers crossed for the…

I created a Pinterest board of inspirational character images for my upcoming Blades game (fingers crossed for the…

I created a Pinterest board of inspirational character images for my upcoming Blades game (fingers crossed for the quickstart dropping this week).  I lifted some of the images from John Harper ‘s own board, but mine tend to skew to the Victorian, since what we know of the setting (gaslight, early electricity, etc.) has a more Victorian vibe to me.  Anyway, hope folks find it useful.

https://www.pinterest.com/jvmarron/blades-in-the-dark/

Let’s talk about Band of Blades

Let’s talk about Band of Blades

Let’s talk about Band of Blades

When John invited me to beta test Blades in the Dark many months ago I was really impressed with how the system handled horror. This is a setting that has some of the familiar trappings of steampunk (strange devices, alternate power sources, industry) but also steps sideways into the wierd and paints the setting with a ghostly brush. 

My players were delighted to explore this ghost haunted, demon frequented place of forgotten gods and broken rules of death.

Although many folks know my fandom of cyberpunk, my main jam is dark fantasy. I’ve loved mixing horror and fantasy since my first days of roleplaying and it’s something I return to constantly. So as I started playing BitD, I was also furiously scribbling notes about a dark fantasy setting that could take advantage of the distinct roles and teamwork BitD had built into it.

When working on a hack of this the first thing to do I feel is to build the world. I spent some time sketching out ideas, and writing a short story to try and nail the tone. For a game like BitD knowing the setting tone is important because the abilities of the company and the nature of the moves will be tied closely to the setting. They flow from it and reinforce it. Even the name of the roles will be derivative of the tone. So it was important to me to really feel rooted and know the sort of fiction this was supposed to relate to.

This (included doc) is what I sent John as my pitch.

The touchstones I was using were realistic gritty grim fantasy like the Black Company books by Glen Cook. One of the things that always struck me about dark fantasy is how human it is. Humans stand shoulder to shoulder, trying to conquer terrifying and impossible enemies with grit, steel and determination – only winning through a combination of luck, skill and reliance on teamwork and planning. Sounds like Blades no?

Oddly enough when hacking Blades what I found difficult wasn’t the Playbooks (sure the Cutter won’t be a Cutter, but the big bruiser on the squad is definitely a relatable role) or the teamwork structure – but Heat. The premise of blades is that you’re a band of ne’er do wells. That’s easy enough to replicate (with team books like Mercenaries, Soldiers etc). Heat represents the repercussions from the law (as thieves these are important things you have to worry about and account for) and is a lot harder in a setting where there is no such factor.  However, military stories have a different aspect that I flipped the chart around for. Instead of building up Heat you lose Resources. Thus keeping logistics and resupply lines open and making sure your crew is equipped and well fed – becomes a bit of a game. Now you can undertake missions to sieze objectives, but also running missions to reinforce, build or clear supply lines becomes a major factor.

There’s lots more to talk about. Setting elements. How magic works. The insidious Rot and how it spreads. But I think I’ll leave those for a later post. What I can say is that I’m very excited to be working on this, and can’t wait to share this scary dark fantasy world with you.

If you’re curious to see the grandfather game to Blades in the Dark, check out Bootleggers.

If you’re curious to see the grandfather game to Blades in the Dark, check out Bootleggers.

If you’re curious to see the grandfather game to Blades in the Dark, check out Bootleggers.

It’s pwyw at DriveThru:

http://rpg.drivethrustuff.com/product/132208/Bootleggers?term=bootleggers

I think it’s a fun game in its own right, but writing that game while running Ghost Lines lead directly to the development of Blades. You can still some some fragments of DNA from Bootleggers in Blades.

http://rpg.drivethrustuff.com/product/132208/Bootleggers?term=bootleggers

“He pulls his pipe from his belt, lights it, and takes a long, thoughtful drag. ‘Well, shit.’ he says.”

“He pulls his pipe from his belt, lights it, and takes a long, thoughtful drag. ‘Well, shit.’ he says.”

“He pulls his pipe from his belt, lights it, and takes a long, thoughtful drag. ‘Well, shit.’ he says.”

Blades in the Dark Quickstart, page 13. 

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

Will #bitd be the hashtag for Blades in the Dark? I see it’s sometimes used as an acronym for “back in the day”.

edit: “Best In The Desert” too I see. 

Just created a Spotify playlist of what I think is good music for this game.

Just created a Spotify playlist of what I think is good music for this game.

Just created a Spotify playlist of what I think is good music for this game.

check out “life in Duskwall” and tell me what you think. It’s not complete and will evolve as I get advice and inspiration from you shady folk.