Ok ok, I have now sunk 20 dollars into a game I might never play because it looks so cool. Damn you John Harper !
Damn you!
Ok ok, I have now sunk 20 dollars into a game I might never play because it looks so cool. Damn you John Harper !
Ok ok, I have now sunk 20 dollars into a game I might never play because it looks so cool. Damn you John Harper !
Damn you!
So reading the rules it says that you explain the effect of an attack then they player decides to take the effect or…
So reading the rules it says that you explain the effect of an attack then they player decides to take the effect or stress to avoid. You have one example in there that is pretty straight forward the Death Vapor scene where its stress or die most everyone will choose stress over death, but in another example you talk about the blade digging a bloody furrow in their ribs which is not inherently lethal. What happens when the player lets the attack happen? The quick start assumes the players are going to stress out to avoid every time. Do they instead take trauma? I get that if take an injury you get a healing clock until you feel better but it seems like something is missing.
So…Staples…I am OK with them being assholes…but not with them being completely incompetent…
So…Staples…I am OK with them being assholes…but not with them being completely incompetent…
first time I go to pick the print of the QS (after emailing them the day before that I have permission to get it printed) I am told by the manager that she JUST (like 2 minutes earlier) sent me an email saying they need the author’s permission…
I call up the page on my phone and she says she doesn’t need it BUT they lost my files…
they give me a USB and I transfer the file and hand it over with a print out telling them what I want (landscape, etc)
they don’t have the right color card stock for the cover…
I find another color and print out 3 copies of the player stuff and they let me know it will be available tomorrow at 4.
GRRR…ok…that’s fine…I ask if they can please email me when it is done (in case it’s done early)
next day (today)I am shopping and I get a call from Staples around 3:00…
they are having problems with their cloud server and can’t retrieve my files.
once my blood pressure get back to normal I let them now they have in on USB.
Dude takes a few minutes, finds it and tells me
We can’t print this due to copyright issues…
FFFFFFFFFFUUUUUUUCCCCKKKK
I tell him that his fucking manager has already resolved that YESTERDAY and should have COMMUNICATED that…
after he stammers a few things out he realizes…oh…he can make it.
I finally pick it up and it’s not exactly right (didn’t need plastic covers)
but at this point I am fine with it.
(It looks great by the way…I will try to put some pics up)
any way rant over…I know #firstworldprobems
Two questions:
Two questions:
1. Could a crew directly upgrade to Expertise?
2. Why should you carry only 4 items if you get 5 with the same stats?
I’m sorry if this has been addressed in the Q&A video, haven’t yet gone through the 2,5 hours.
I’m hanging out now, working on the map of Duskwall, if you want to drop in and chat.
I’m hanging out now, working on the map of Duskwall, if you want to drop in and chat.
https://plus.google.com/hangouts/_/hoaevent/AP36tYd08YR7tHtEN54JZ1ujnZSwOgL0wN6_igohKRdDtTuEUhJ1UQ
Hey, I’m probably going to have a Broken Crown (alternate Duskwall setting: revolutionaries trying to dethrone the…
Hey, I’m probably going to have a Broken Crown (alternate Duskwall setting: revolutionaries trying to dethrone the Emperor) playtest in mid-late April.
Anybody interested in playing in a hangouts version of it around then?
Is it sad that I already know what I am posting when we pass the Womb of Night stretch goal?
Is it sad that I already know what I am posting when we pass the Womb of Night stretch goal?
Faction Blurbs
Faction Blurbs
Some short blurbs for the factions on the ladder. Will surely revise for the final book, but these should serve for your quick start games.
The Unseen: An insidious criminal enterprise with secret membership.
The Silver Nails: A company of Severosi mercenaries turned to crime when the war for Skovlan Unity ended.
Lord Scurlock: An ancient noble, said to be immortal, like the Emperor. Possibly a vampire.
The Hive: A guild of legitimate merchants who secretly trade in contraband. Named for their symbol, a golden bee.
The Circle of Flame: A refined secret society of antiquarians and scholars; cover for extortion, graft, vice, and murder.
The Dimmer Sisters: House-bound recluses with an occult reputation.
Ulf Ironborn: A brutal Skovlander, newly arrived in Duskwall and fighting everyone for turf.
The Fog Hounds: A new gang of smugglers looking for a patron and clients.
The Lampreys: A new crew of scoundrels, getting into the spirit trade.
The Lost: A group of toughs, bravos, and ex-soldiers dedicated to protecting the downtrodden and the hopeless.
Duskwall Council: The rulers of the city government, lead by the Lord Governor.
Skovlander Refugees: Hopeless refugees from the Unity War, turned to criminal opportunities when denied all others.
Ironhook Prison: Where many scoundrels spend the bulk of their lives. Several criminal operations are run by convicts inside its walls.
Spirit Wardens: The bronze-masked hunters who capture and destroy rogues spirits. Also run Bellweather Crematorium. Membership is secret.
The Bluecoats: The street patrol of the City Watch. Known as the meanest gang in Duskwall. Corrupt, violent, and cruel.
The Inspectors: The investigators of the City Watch. They have a reputation for ethics and integrity (no one likes them). They present evidence for prosecutions to the city magistrates.
Leviathan Hunters: The daring captains and crews that grapple with titanic demons on the Never Sea to drain their blood for processing into electro-plasm.
Sailors: The captains and crews for merchant and Imperial Navy ships.
Dockers: The hard-bitten laborers who work the docks.
Gondoliers: The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in Duskwall.)
Cabbies: The coach operators of the city. An impressive gossip network.
Rail Jacks: The men and women who protect the electro-trains of the imperium from the savage spirits of the Deathlands.
Church of the Ecstasy of the Flesh: The “state religion”, if there is such a thing. They honor the sensual life of the body and abhor the corrupted spirit world. Structured as a mystery cult.
The Weeping Lady: A charity and pseudo-religion, honoring the first Lord Governor of Duskwall, said to be a champion of the poor.
The Path of Echoes: A popular mystery cult which borders on open rebellion against spirit laws. They revere the ancients, and seek to gain knowledge from the past — including consorting with ghosts.
The Forgotten Gods: A jumble of cults and mysteries which attempt to follow the old ways from before the cataclysm, doing the bidding of demons and darker things.
Deathlands Scavengers: Convicts from Ironhook given the choice of execution or work as scavengers outside the lightning barrier. The shortest of life spans.
Have we had a Mecha playset teased?
Have we had a Mecha playset teased? My feeble brain thinks we have, but I cannot find any evidence. The more I think about it, the more I find myself wishing or a sentai squad hack (but with an appropriate twist).
Is it possible to have more then one group member acting as backup?
Is it possible to have more then one group member acting as backup?
Is it possible to offer more then one devil’s bargain?