Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions.

Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions.

Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions. I already checked through the FAQ, and didn’t see any answers, so I’d figure I’d ask here.

How many obstacles should the players face in a given score? In the sample play, the players are shown 3. Should the number of obstacles vary along with the amount of players? How much is too much / how much is too little?

When are the obstacles introduced? Do the players have to gather information in order to know what obstacles they’re up against before they run into them?

Should “gathering information” scenes be played out / rolled for, or should the GM just answer questions based on how players say they’re gathering the info?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?

Sheets (Playbooks + Thieves crew) for hangouts. This sharing isn’t a problem for you John Harper ?

In part 1 of the mapping hangout there’s mention of an apocalypse world session run by Vincent featuring John…

In part 1 of the mapping hangout there’s mention of an apocalypse world session run by Vincent featuring John…

In part 1 of the mapping hangout there’s mention of an apocalypse world session run by Vincent featuring John Harper I can’t seem to find it can anyone provide a link?

I tell you one hack I would love to see, is a Victorian/Sherlockian themed hack, were you get to play James…

I tell you one hack I would love to see, is a Victorian/Sherlockian themed hack, were you get to play James…

I tell you one hack I would love to see, is a Victorian/Sherlockian themed hack, were you get to play James Moriarty, Sebastian Moran, Edward Pierce, Robert Agar. With playbooks like snakesman, cracksman, screwsman, bludgeoner!

http://www.tlucretius.net/Sophie/Castle/victorian_slang.html

Maybe with a steampunk twist, I would love it set in 2000AD’s Stickleback’s London

http://en.wikipedia.org/wiki/Stickleback_(comics)

Just checking in for any UK Blade backers who might be interested in linking up on hangouts?

Just checking in for any UK Blade backers who might be interested in linking up on hangouts?

Just checking in for any UK Blade backers who might be interested in linking up on hangouts?

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them.

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them.

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them. Anyone else feel like this?

Anyone else thinking this could make an excellent pirate game?

Anyone else thinking this could make an excellent pirate game?

Anyone else thinking this could make an excellent pirate game? A misfit band of swarthy characters trying to make a name for themselves and their crew while steering clear of the authorities and crews that are much stronger than them? 

Blades in the Sail? Blades on the High Seas? 

If nobody’s cooking up anything piratey, I might have to bite the bullet and figure something out. If somebody IS working on some high seas adventure, I’d love to help!