Heya, just backed the Kickstarter and checked out the Quickstart Guide, and I had a few questions. I already checked through the FAQ, and didn’t see any answers, so I’d figure I’d ask here.
How many obstacles should the players face in a given score? In the sample play, the players are shown 3. Should the number of obstacles vary along with the amount of players? How much is too much / how much is too little?
When are the obstacles introduced? Do the players have to gather information in order to know what obstacles they’re up against before they run into them?
Should “gathering information” scenes be played out / rolled for, or should the GM just answer questions based on how players say they’re gathering the info?