Whenever there’s a call for a devil’s bargain I have this desire to shout out non sequiturs that happened in human…

Whenever there’s a call for a devil’s bargain I have this desire to shout out non sequiturs that happened in human…

Whenever there’s a call for a devil’s bargain I have this desire to shout out non sequiturs that happened in human history.

Gm: “Markus is rolling 2 dice to balance on this this wall without alerting the watch. Anyone have a devil’s bargain for him?”

Other player:” Markus sees that the guards are wielding heavier weapons than we had originally anticipated.”

Another player:” Markus needs to lose the heavy demolition tools he is carrying. “

Me: “communist china’s violent revolution leads to many of their great works of art being destroyed by zealous patriots.”

Players and GM stare at me waiting for a punchline that’s never coming. 

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them.

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them.

As a GM, never have I wanted the players to succeed more, but felt so powerless to help them. Anyone else feel like this?

It all came down to ques, the half-blinded cutter grabbing the vampire to toss it off the top of the tower and the…

It all came down to ques, the half-blinded cutter grabbing the vampire to toss it off the top of the tower and the…

It all came down to ques, the half-blinded cutter grabbing the vampire to toss it off the top of the tower and the arrangements of the slide setting up a catch-net in the courtyard below. As the tower crumbled a hole tore in the net and ques broke her back. Even before they get home the other rogues are taking about who will replace the crippled cutter. The Hound nursed his broken hand and knew the pay wouldn’t be enough. 

Hi folks.

Hi folks.

Hi folks. I’m going to preface this by saying I’m a huge supporter of this game and I don’t want to just seem like I am being contrary for the sake of getting attention.

So, I am having a bit of trouble wrapping my head around the idea of very specific and detailed world like Duskwall set in a system that encourages players to adlib. Doesn’t it create the intrinsic problem that players will have to study the setting, lore and npc catalog before they get started and give answers that don’t contradict the already established fictive elements?